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Is it possible to disable dog rounds on other people's maps?

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Created 9 years ago
by Eradicate
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Sorry if this is an obvious question with an obvious answer, I'm not really a mapper or modder, just playing some maps with friends and we were wondering if it was possible to disable dog rounds.
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Its possible, but if mapper decided to leave the dogs on the map, I suggest not to go through their mod to change the map, if mapper hasnt given permission to do so
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Is there a tutorial or information somewhere regarding how I would achieve this?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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sure, why dont you change the guns, models and map too  :troll:
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My friends and I just don't really enjoy dog rounds that much.  Is it that ridiculous to want to change them out?  I understand that it might be part of a mapper's vision and whatnot, but it's all preference in the end.
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personally, I think it is yea

otherwise, why download our maps? Just make your own if your going to tear our hard work apart coz it doesnt meet your "standards"

If we added dogs, then that means, for whatever reason, we wanted our map to have dogs. Simple. Bust Treyarchs stuff up all you want, but i think IWD-diving to change someone elses stuff is frankly an "insult" to our work...
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How does it affect you if I change a map to not have dog rounds for my own personal enjoyment?  It's not as if I'm publishing it, it's for my own personal use.
Marked as best answer by Eradicate 9 years ago
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I will forever hate the mentality that people have here about their maps/mods.

Let users play it their own way, mods are meant to be flexible not strict rules (like how it is normally, so you're basically the same as them then).

Open the mod with 7zip go to maps\mapname.gsc level.DLC3.useHellHounds = true;  set to false and evel.DLC3.useMixedRounds = true; to false as well.

Pro-Tip: You don't own any content created in the mod tools, they're all content owned by Activision so asking the modders is irrelevant and you should asking Activision instead you're modifying their content!
Last Edit: July 21, 2015, 04:45:04 am by DidUknowiPwn
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Thank you very much.  I managed to decompile mod.ff earlier and find the line, but I was having trouble recompiling it.  This seems much easier.  I appreciate your help and mentality :)
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My friends and I
This is effectively - publishing someone elses work if your giving them the version you change - which then discredits the mapper if your changes cause issues ( Like dogs being "required" for something that your just unaware of )

Its "our" personal creation made the way "we" wanted to make it. If you dont like the way "we" made "our" mod then in my opinion you should make your own and not touch ours. You wouldnt recolour the mona lisa, you wouldnt re-write the ending to a book to suite your tastes, this is "our creative content", not "any old content made by some unspecified party somewhere"

as I said, my "personal opinion" - to which i am entitled to one, if you disagree thats fine and dandy
Last Edit: July 21, 2015, 05:34:44 am by Harry Bo21
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I will forever hate the mentality that people have here about their maps/mods.

Let users play it their own way, mods are meant to be flexible not strict rules (like how it is normally, so you're basically the same as them then).

Open the mod with 7zip go to maps\mapname.gsc level.DLC3.useHellHounds = true;  set to false and evel.DLC3.useMixedRounds = true; to false as well.

Pro-Tip: You don't own any content created in the mod tools, they're all content owned by Activision so asking the modders is irrelevant and you should asking Activision instead you're modifying their content!

Agree with you completely.

This even makes me consider about having an option to disable/enable bosses within the menu of the map.
Last Edit: July 21, 2015, 04:55:42 am by DarkWhiss
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This even makes me consider about having an option to disable/enable bosses within the menu of the game.

We could give you that option, and if we chose not to, should be "our" decision for "our" work
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Its "our" personal creation made the way "we" wanted to make it. If you dont like the way "we" made "our" mod then in my opinion you should make your own and not touch ours. You wouldnt recolour the mona lisa, you wouldnt re-write the ending to a book to suite your tastes, this is "our creative content", not "any old content made by some unspecified party somewhere"

as I said, my "personal opinion" - to which i am entitled to one, if you disagree thats fine and dandy

Actually, plenty of people do those things.  I can open the Mona Lisa in Photoshop right now if you'd like.
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We could give you that option, and if we chose not to, should be "our" decision for "our" work
As a mapper my self, it may take away from the true experience of the map but i believe it is about giving the player options to however they enjoy playing.

Also "Our Work" is actually not ours according to the Activision EULA for the mod tools.
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activision does  NOT own the scripts that I wrote actually - I could easily remove any references to cod stuff from my work

This is a pointless debate anyway, your all just gonna ignore my point on it anyway so Ill just be on my way

I "also" hate the mentality of the way people think they can do what ever they please with work some of us have spent years on trying to make "1" experience, not a "starter pack"

but whatever, im out...
Last Edit: July 21, 2015, 05:03:57 am by Harry Bo21

 
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