My friends and IThis is effectively - publishing someone elses work if your giving them the version you change - which then discredits the mapper if your changes cause issues ( Like dogs being "required" for something that your just unaware of )
I will forever hate the mentality that people have here about their maps/mods.
Let users play it their own way, mods are meant to be flexible not strict rules (like how it is normally, so you're basically the same as them then).
Open the mod with 7zip go to maps\mapname.gsc level.DLC3.useHellHounds = true; set to false and evel.DLC3.useMixedRounds = true; to false as well.
Pro-Tip: You don't own any content created in the mod tools, they're all content owned by Activision so asking the modders is irrelevant and you should asking Activision instead you're modifying their content!
This even makes me consider about having an option to disable/enable bosses within the menu of the game.
Its "our" personal creation made the way "we" wanted to make it. If you dont like the way "we" made "our" mod then in my opinion you should make your own and not touch ours. You wouldnt recolour the mona lisa, you wouldnt re-write the ending to a book to suite your tastes, this is "our creative content", not "any old content made by some unspecified party somewhere"
as I said, my "personal opinion" - to which i am entitled to one, if you disagree thats fine and dandy
We could give you that option, and if we chose not to, should be "our" decision for "our" workAs a mapper my self, it may take away from the true experience of the map but i believe it is about giving the player options to however they enjoy playing.
activision does NOT own the scripts that I wrote actually
This is a pointless debate anyway, your all just gonna ignore my point on it anyway so Ill just be on my way
I "also" hate the mentality of the way people think they can do what ever they please with work some of us have spent years on trying to make "1" experience, not a "starter pack"
but whatever, im out...
activision does NOT own the scripts that I wrote actually - I could easily remove any references to cod stuff from my work
This is a pointless debate anyway, your all just gonna ignore my point on it anyway so Ill just be on my way
I "also" hate the mentality of the way people think they can do what ever they please with work some of us have spent years on trying to make "1" experience, not a "starter pack"
but whatever, im out...
Changing a line of code doesn't take away years spent on a boss...
In the end it's just a opinion you're not willing to listen reason to.
My work, is my work. A copy of that work - is still my workI totally see your point, nobody is wrong here.
but anyway, like i said, im done
I wrote them from scratch buddy, try again...
and your just as much ignoring my stance on this so whatever...
I totally see your point, nobody is wrong here.nope, you can do what you like with "your work"
I was comparing the two opinions. I would know, i have spent 3 years on my map and i'm still not happy with it. So it would bother me if somebody tampered with it but in the end it's about giving the player the best experience they want to play it. Am i doing something wrong?
nope, you can do what you like with "your work"
however i would not like to see "my work" that i pour my heart and soul into changed, and probably redistributed on the internet
if your cool with that, then thats up to you, i however make things that i want to be customizable - customizable and things i dont want touched, i dont give you the ability to touch
nope, you can do what you like with "your work"
however i would not like to see "my work" that i pour my heart and soul into changed, and probably redistributed on the internet
if your cool with that, then thats up to you, i however make things that i want to be customizable - customizable and things i dont want touched, i dont give you the ability to touch
I'm sorry but you don't know what the definition of mod is then.lol how typical, insult my intelligence because I feel differently...
lol how typical, insult my intelligence because I feel differently...modding is modifying. So what you said about don't change anything defeats the whole purpose of modding. ::)
funny, tom didnt release the lime and lemon tools for cod 5 why again?
just agree to disagree, no need for the insulting tone and degrading comments coz you dont agree and are clearly totally ignoring the fact im just saying, i dont think its fair to change someone elses work without permission ESPECIALLY if your handing it out to your friends - who could then hand it to their friends etc etc until they bust it up so bad the ORIGINAL mapper gets a rep coz they dont know thats not how THE ORIGINAL mapper made it, or worse, lost credit/ownership alltogether, end of debate
Why are people bringing up the Activision TOS like that's relevant somehow? No-one is saying it's illegal to modify someone's map ::) It's just a simple matter of respect for people who decided to take a shitload of time making something for you to play for free.
Its possible, but if mapper decided to leave the dogs on the map, I suggest not to go through their mod to change the map, if mapper hasnt given permission to do so
Why are people bringing up the Activision TOS like that's relevant somehow? No-one is saying it's illegal to modify someone's map ::) It's just a simple matter of respect for people who decided to take a shitload of time making something for you to play for free.This was a much better way of saying that the alternative is a bit of an "insult"
not to mention depending on what you change could result in a ton of coop errors, or maybe no errors, but since your hosting there wont be dogs, but then one of your friends hosts or plays solo and dogs are randomly there out of nowhere the they will be extremely confused, think the mod is broken, ect.THIS was the point i was trying to make clear
How does it affect you if I change a map to not have dog rounds for my own personal enjoyment?
My friends and I just don't really enjoy dog rounds that much.
cut the dogs on my map, you break Electric Cherry and the Thundergun...That's just terrible coding.
funny, tom didnt release the lime and lemon tools for cod 5 why again?you sir have hit the nail on the head to do with a lot of problems on these custom zombies sites main ones being ugx and ZM. but unfrtunatly we cannot do anything about this but you sir deserve a +1
just agree to disagree, no need for the insulting tone and degrading comments coz you dont agree and are clearly totally ignoring the fact im just saying, i dont think its fair to change someone elses work without permission ESPECIALLY if your handing it out to your friends - who could then hand it to their friends etc etc until they bust it up so bad the ORIGINAL mapper gets a rep coz they dont know thats not how THE ORIGINAL mapper made it, or worse, lost credit/ownership alltogether, end of debate
That's just terrible coding.to be fair? your not wrong lol
now i feel kinda on the fence about this one.
as i am a self proclaimed mapper and i haven't released a map yet. i can't really relate.
but the mod tools were given to us by treyarch right? they gave them to us so that we can enact our imaginations and create maps that they didn't. as treyarch is on a you do what we say or we don't pay you contract with activision and have a time limit to make their map packs. they really don't have much of a say in the process. so they made the mod tools so that we as the community who don't have those contracts can.
the mod tools are basically a sand box. the quake engine is the wooden/plastic barriers that hold the sand inside and cod waw is the sand. the sand is open to anyone to play with and the mod tools are the buckets, shovels, rakes, etc. that we use to sculpt the sand into whatever our imagination comes up with. they are open to the public. now if i made a really awesome sandcastle and someone came along and said "hey this sandcastle would be better if you did this" and changed/altered my sandcastle to look like what they believe was better i would be pissed. especially if by changing my sandcastle made it crumble and fall apart! now all of the people around see this crumble broken sandcastle and think wow thats really bad. and believe that you are just bad at making sandcastles. but they don't know that the reason it's like that is because, some douchebag came along and changed it. but on the other hand what if the change the guy did made it better. that would be cool but then that guy goes around tell everyone that he made this awesome sandcastle. now everyone thinks that, he is the one that made it. and you get a little bit of credit from him when he says that you helped make it.
lets look at this from another perspective say minecraft. you build this awesome house that youve been making for like three years right. so you turn it into a survival minigame map. somebody gets into your minigame maps core files makes a copy of it and alters it to their liking and then releases the map elsewhere. but in their changing they accidentaly create a game breaking bug. now people come along and find this minigame and think wow this is stupid and buggy and tell other people that this minigame is stupid and doesn't work so now people think that this minigame is the original map. and now the original creator is losing players because the map wasn't what some guy felt was the perfect minigame.
as i said before i'm on the fence about this. this is a touchy topic. whatever side you are on just remember that these tools were a gift to us and have since been taken away in other games. thank you and have a nice day ELYKSON OUT :)
The whole "morality" argument is completely moot.What are you talking about? Treyarch gave us mod tools with the express purpose of using them to create whatever the hell we want with them.
Look at nearly every custom map released nowadays. Very few of them run stock WAW map features.
They are all heavily edited interpretations of Treyarch's original version of zombies, with completely new weapons, perks, and gamemodes.
So going off of the logic that altering someone's creation is an "insult" to them, most mappers have apparently been ruthlessly insulting and spitting on Treyarch's work with every new map release. But I guess it's only an insult if a mapper did the work, not if a 100+ man studio did the work?
The more valid point to get from this conversation: if you alter a modded map, you WILL most likely break it. Simple as.
Which is why it's NOT a recommended thing to do, especially if you won't realize that it was your tinkering that broke the map and assume it was the creator's fault.