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Exceeded limit of 1600 'loaded_sound' assets Error

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Created 10 years ago
by Speedy
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I keep getting an error stating Exceeded limit of 1600 'loaded_sound' assets whenever I try to play my map. Does anyone know a fix?? i tryed Commenting out the waw weapons and recompiling and nothing new happens. I just keep getting the error. I don't know if this might have anything to do with it but I only installed NSZ's BO2 Guns.
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Root/raw/soundalias, Find weapons.csv. Comment out lines there. Make a copy don't forget. Comments in sound files is "#" not "//".
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You need to go into soundaliases and comment out alot of sounds by doing this #

For example go into ber1.csv and comment out alot which u dont need, commend out AMB items like bomb_close snd stuff,
there is also ber2 and ber 3 and ber3b
just go in and discover those files and comment out alot, also go into ur dlc3 ones and see if u can disable some there, there are more files but u just need to go inside of them and commenting out what u dont need nazi zombie_asylum and etc
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Root/raw/soundalias, Find weapons.csv. Comment out lines there. Make a copy don't forget. Comments in sound files is "#" not "//".
ohh thanks i was doing // not # xD
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Btw only disabling the Weapons.csv will not solve your problem because thats only some sounds that has to be disabled, if you want to keep away from the sound limit go disable in more files :P

When you gonna add more weps or custom sounds that error will occur one more time or more, and to solve it just disable alot of files which will prevent it happening from a long time because u freed up some space limit
Last Edit: August 20, 2016, 03:55:10 pm by Marsvinking
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You need to go into soundaliases and comment out alot of sounds by doing this #

For example go into ber1.csv and comment out alot which u dont need, commend out AMB items like bomb_close snd stuff,
there is also ber2 and ber 3 and ber3b
just go in and discover those files and comment out alot, also go into ur dlc3 ones and see if u can disable some there, there are more files but u just need to go inside of them and commenting out what u dont need nazi zombie_asylum and etc
Ok, so I commented out quite alot of stuff and it still comes up with the error (Used # not //). I honestly don't know what to do.
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Ok, so I commented out quite alot of stuff and it still comes up with the error (Used # not //). I honestly don't know what to do.

give the weapons one a go, you can get rid of HUNDREDS of unused sounds in there. Be careful though, remove the wrong sound and you will have a silent browning  ;D
Marked as best answer by Speedy 10 years ago
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locate root/zone_source/english/assetlist

create yourmapname_ignore.csv

open yourmapname.csv and copy any sounds you dont need in your map and paste them into yourmapname_ignore.csv
-everything in yourmapname.csv gets loaded into your map, if its in yourmapname_ignore.csv it wont get loaded

save yourmapname_ignore.csv

open launcher and in mod.csv add
Code Snippet
Plaintext
ignore,yourmapname_ignore,,
-this calls the ignore file

recompile both your map and mod
-if problem persists add more sounds from yourmapname.csv to yourmapname_ignore.csv and recompile




ps. this also works with fx, image limits too =)
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Root/raw/soundalias, Find weapons.csv. Comment out lines there. Make a copy don't forget. Comments in sound files is "#" not "//".

This one approves for me  :gusta:
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You need to go into soundaliases and comment out alot of sounds by doing this #

For example go into ber1.csv and comment out alot which u dont need, commend out AMB items like bomb_close snd stuff,
there is also ber2 and ber 3 and ber3b
just go in and discover those files and comment out alot, also go into ur dlc3 ones and see if u can disable some there, there are more files but u just need to go inside of them and commenting out what u dont need nazi zombie_asylum and etc
nonr of the files you've mentioned are even built with the mods...

Weapons.csv, and the nazi_zombie_factory ones are, and some from destructables
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nonr of the files you've mentioned are even built with the mods...

Weapons.csv, and the nazi_zombie_factory ones are, and some from destructables

Yes yes  :)
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nonr of the files you've mentioned are even built with the mods...

Weapons.csv, and the nazi_zombie_factory ones are, and some from destructables

It worked for me when i did that Harry :P

It depends on what script placer he used, like me i dont use the ugx so mhm

nazi_zombie_asylum is connected to mine so i just went in that file and disabled alot and it worked again
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No your imagining it

None of those files are loaded

If they were we would be hitting like 100 thousand sounds... And I dread to think how many red conflictions would pop in launcher

Look at map name zone source - it tells you exactly which ones get loaded
Last Edit: August 21, 2016, 11:55:20 am by Harry Bo21
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Ok So I did everything you said. I put my entire weapons.csv text into my mapname_ignore.csv and put that code into my mod.csv and nothing new.
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Ok So I did everything you said. I put my entire weapons.csv text into my mapname_ignore.csv and put that code into my mod.csv and nothing new.

Dude, go to weapons.csv file and add some comments or delete the quotes that you dont need it  :poker:

 
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