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Thoughts on Hybrid Akimbo Weapons?

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Created 12 years ago
by CyberMan1011
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Dat feel when anims "fall from sky" ;)
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screw OPness, OP has no meaning in zombies

Eh, I'm not quite too sure about that.

I get the feeling that once someone gets an OP weapon (say, in this case, holding a Ray Gun Mark II in both hands), he/she stays with it for the entire game and refuses to touch any other (possible) great weapon the map has to offer...  :derp:
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screw OPness, OP has no meaning in zombies

Hmmm i dont know...
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As interesting as this is, I'm actually wondering right now as to how you could get these hybrid akimbo weapons.

For example, depending on which weapon you're currently using right now, do you just go up to a random weapon (that supports hybrid akimbo) and "Press F to do Hybrid Akimbo With This" or what?  ???
I haven't scripted this feature yet, but I'm thinking something like that will be the best way. The mystery box and wall weapon triggers could be modified so an additional hintstring is available. If a hybrid variant exists of the purchasable weapon, and any weapon in your primaries, you can have the choice to turn that weapon into a hybrid or take the regular akimbo.
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I haven't scripted this feature yet, but I'm thinking something like that will be the best way. The mystery box and wall weapon triggers could be modified so an additional hintstring is available. If a hybrid variant exists of the purchasable weapon, and any weapon in your primaries, you can have the choice to turn that weapon into a hybrid or take the regular akimbo.

I believe the Mystery box already has coding that would work for this for bouncing betties. You might be able to use that to redirect a function for the Akimbo weapons.
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I believe the Mystery box already has coding that would work for this for bouncing betties. You might be able to use that to redirect a function for the Akimbo weapons.
Thanks for the suggestion, I'm not too worried about it at this moment. I just implemented a couple more new features, which I'll be showing in my next video 8)
Last Edit: May 27, 2014, 07:47:04 pm by offthewall2112
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Ray gun mark 2 and winters howl = perfect combo :D
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Dat feel when anims "fall from sky" ;)
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Thanks for the suggestion, I'm not too worried about it at this moment. I just implemented a couple more new features, which I'll be showing in my next video 8)

Do you plan on releasing this duel-wield script to the public someday?
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Do you plan on releasing this duel-wield script to the public someday?
Yes, it's not ready yet though.
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Hmmm i dont know...

Its my opinion i understand why its in MP, but it doesnt really belong in zombies, it can up to a point, but as an example recoil didn't need to be added to the HAMR, RPD, MTAR in BO2 (zombies) and WWs are designed to be OP anyway so when i see someone say the RGM2 is too OP, i laugh, its meant to be, which is why i dont class the jet gun as a WW as its useless and UP aka not a WW in my books
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which is why i dont class the jet gun as a WW as its useless and UP aka not a WW in my books

I agree that the jetgun is a piece of garbage and definitely under powered, but it is far from useless. Pre-patch, it is what saw people got to 143 (the current world record), and I used it myself after patches from 50-60 in my own solo run so it is far from useless but damn is it slow.
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How about a Zap Gun in one hand and a Mark 2 in the other, screw OPness, OP has no meaning in zombies, though in all seriousness i thought the best WW setup for hybrid akimbo would be both Ray Guns and that could be as far as it would go
I just realized that this would be pretty easy to do, and I could use real anims. The Zap Gun in the left hand will go good with nearly any weapon combination (at least in maya), thanks for the idea I just need to implement a scripted burst feature for the Mark 2.
Last Edit: May 29, 2014, 03:32:56 pm by offthewall2112
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Left 4 Dead styled duel wield? You could have two different pistols, or just two same ones. When you eventually release the script, it'd be cool to see all the mix and match combos people can make.
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Dat feel when anims "fall from sky" ;)
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Left 4 Dead styled duel wield? You could have two different pistols, or just two same ones. When you eventually release the script, it'd be cool to see all the mix and match combos people can make.

Just imagine allllllllll the different possibilities you could get...

I would like to see someone do duel-wielding with WaW weapons
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I just realized that this would be pretty easy to do, and I could use real anims. The Zap Gun in the left hand will go good with nearly any weapon combination (at least in maya), thanks for the idea I just need to implement a scripted burst feature for the Mark 2.

cool

 
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