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Contact Support - Help Center Get help on the UGX Discord. Join it now!lol lets be fair we knew this argument would happen anyway
hell ive had a ton of people screw at me for releasing my FF assets because "the mapper doesnt need to learn for themselves and your spoonfeeding them" - and - "now these assets will be overused"
ofc they would hate this too, it natural
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Difference being the extra file for the player to download, which as apparently everyone on ugx needs to state, it as easy as putting on pants in the morning?
There is a difference between assets ingame, and managing assets, although they are linked.
I'm surprised people "yelled" at you for releasing it though
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
my message got deleted before among all spam and i was only sharing an opinion so people can understand why T4M is good.
it is good for adding 50 cod ghost guns and 50 advanced warfare guns to a map, but that by itself wont make a good map.
players and modders have the option to use it or leave it alone, and if you are into cool guns stevies map will have T4M and loads of things otherwise not possible with standard codwaw but that does not mean everyone want to go trough the additional steps to make it work.
It is a person to person scenario its not like people will we forced to paste t4m in their roots before they can comment on ugx, there will be pros and cons to using it and unless the cons are ironed out you cant get everyone onboard.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
As everyone knows, 3arch do not care about the modders, their communities or their players. They care about money and honestly that is the most worrying thing about the whole idea of sending out a beefed up version of the game.
The maker of T4M should create a simple website explaining what the tool does and how to drag and drop a file into the dir of cod and then also just make a simple download button to get the latest version of it. This way mappers can simple add a link to the website to make the process of getting the tool easier.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
lol no there isnt
the "usual" i see, is people dont use - but do not disinclude - the WaW guns. Every... single... time...
If not that - then they leave all the sounds in weapons.csv - every... single... time...
despite me putting instructions on what to do literally everywhere
assets management is "asset management". Like UGX had to do, to make room ages ago that caused the hold up, if your hitting limits, odds are if you "managed" it better, you wouldnt. Unless its oil rig coz 50 thousand textures for BO3 guns etc lol
and yes, a number of people voiced serious "opposition" to my stuff when I released. I just ignore it now
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
As an end result it's better to optimize it rather than to raise the bar, is it not?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
There! Optimization! You stamp T4M on your map, it runs now. But maybe you didn't comment out things.
You have all this junk in your map that you don't even use, that is still loaded. Without using T4M, you can remove it, manage the assets in such a way that you have less included into the mod, to optimize it better. It's better for the player.
As an end result it's better to optimize it rather than to raise the bar, is it not?
(Image removed from quote.)
and the argument - some people wont want to - is irrelevenet. they dont want to - fine, dont play T4M maps
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
its not an argument its a fact, if it was not a fact we would not have a topic called: T4M - why all the hate?
if everyone wanted to use it there would be no debate and if you think i have "no" point you must missed it.
i am sorry you was not part of the conversation about the futuristic guns and oilrig yesterday but i am not throwing big numbers out there for no reason read my "no" point reply again or pretend you never saw em
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Here is just a logical thought and correct me if I am wrong and this exists:
Why doesn't someone make a guide/tutorial to managing assets and how to use UGX asset manager with the correct files? I feel like most mappers don't have a clue as to where these assets are being called and if they are being called twice. I know I dont have a single clue what I am doing for assets because I couldn't find a detailed way to learn.
i already have, Harybo21s guid to the "instant crash error" ie - memory limit
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |