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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Game not out so this argument is invalid
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Game not out so this argument is invalid
OR 20$ for thousands of maps with there being atealst 50-60 very high grade quality maps?
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
High grade in terms of what exactly? Map design? Weapons? Scripting? Unique & fun ideas?
IMO, Treyarch maps are better than community made ones. Not crapping on anyone particular -because a lot of people are guilty of this- but most of the "features(weapons/scripting)" in custom maps are pinched from an pre existing Treyarch zombie game. Atleast with an official map you know that they'll try to bring something entirely new to the table, whether that be a new game mechanic, weapons, wonder weapons, models, textures, fx, etc.
and you know Treyarch will atleast make an effort to fix critical issues.
Since a majority of mappers blatantly ignore built in tools and functionality into the game to help debug scripts(something Treyarch uses themselves), i really don't think the same could be said for them.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
High grade in terms of what exactly? Map design? Weapons? Scripting? Unique & fun ideas?
IMO, Treyarch maps are better than community made ones. Not crapping on anyone particular -because a lot of people are guilty of this- but most of the "features(weapons/scripting)" in custom maps are pinched from an pre existing Treyarch zombie game. Atleast with an official map you know that they'll try to bring something entirely new to the table, whether that be a new game mechanic, weapons, wonder weapons, models, textures, fx, etc.
and you know Treyarch will atleast make an effort to fix critical issues. Since a majority of mappers blatantly ignore built in tools and functionality into the game to help debug scripts(something Treyarch uses themselves), i really don't think the same could be said for them.
one day...
ill see a comment from you that ISNT constantly slating the entire community here
especially as you yourself contribute almost NOTHING
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Entire? I said "a lot" and "majority", not entire. There are a few people who do create some extremely high quality content thats fun and brings new, such as BluntStuffy's dog AI he's been working on and i've helped test.
Nothing? I've helped other people with issues plenty of times before, released my "soviet" mod with maps that support it, and beta tested a few maps. I think to say that i don't contribute is a complete lie.
And for the record, if people would actually post in the forums or send me PM's, i'd be happy to help more as long as i'm not busy with something else.
High grade in terms of what exactly? Map design? Weapons? Scripting? Unique & fun ideas?
IMO, Treyarch maps are better than community made ones. Not crapping on anyone particular -because a lot of people are guilty of this- but most of the "features(weapons/scripting)" in custom maps are pinched from an pre existing Treyarch zombie game. Atleast with an official map you know that they'll try to bring something entirely new to the table, whether that be a new game mechanic, weapons, wonder weapons, models, textures, fx, etc.
and you know Treyarch will atleast make an effort to fix critical issues. Since a majority of mappers blatantly ignore built in tools and functionality into the game to help debug scripts(something Treyarch uses themselves), i really don't think the same could be said for them.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
High grade in terms of what exactly? Map design? Weapons? Scripting? Unique & fun ideas?
IMO, Treyarch maps are better than community made ones. Not crapping on anyone particular -because a lot of people are guilty of this- but most of the "features(weapons/scripting)" in custom maps are pinched from an pre existing Treyarch zombie game. Atleast with an official map you know that they'll try to bring something entirely new to the table, whether that be a new game mechanic, weapons, wonder weapons, models, textures, fx, etc.
and you know Treyarch will atleast make an effort to fix critical issues. Since a majority of mappers blatantly ignore built in tools and functionality into the game to help debug scripts(something Treyarch uses themselves), i really don't think the same could be said for them.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes. Like that rock on Moon that was never patched, yet provided a game breaking glitch spot, or the 'splitting' hacker, or the death barriers that killed me almost every game in Die Rise sliding down the shafts where you literally can't do anything to avoid it, or the millions of other bugs in Treyarch maps...
Cant agree more on Die Rise, that map is still riddled with bugs today and the amount of deaths/downs i got from the map that was from the slide or the elevator shaft was just ridiculous, I remember Die rise upon first release, the first glitch was how everyone could pick up the sliquifier - they patched that within hours, but what about the map itself that was killing us - they didnt really do anything until MOTD had come out and at that point no-one wanted to play die rise or transhit.
I'm amazed they didnt fix the two hacker glitch on Moon or the no air glitch, but im glad they didnt tbh, makes the game more fun really and not so tedious when someone can walk outside with the hacker.