Posts
120
Respect
10Add +1
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i think it would be a cool edition for maps! would really "Challenge" the waw engine, why not give it a go? but see what other people think aswell!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Trem did a bank system way before Black Ops 2 so that's already been done. You could easily replicate the fog from Tranzit. I don't really see the point in re doing the bus from Tranzit though because it wouldn't really fit in with any maps unless it's a remake.
i know about the fog and that but what about them little things that hide in the fog? that jump on ur head and stuff
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. | |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Challenge the engine.... Most of the described isn't even engine related nor a big deal ( as already pointed out )
It's sometime also worth to take a look at the past ( cod 4 ), there were working tv's already. ( texture / movie => .bic )
Most mappers ran already into any possible limit. - I had to face really early that this tiny sandbox is just not large enough to build something bigger.
Sure for maps it's fine but take a look at our mod ( or any other one ) - we could add much more features and cool things but we are trapped in this tiny box which the makers gave us.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Trem did a bank system way before Black Ops 2 so that's already been done. You could easily replicate the fog from Tranzit. I don't really see the point in re doing the bus from Tranzit though because it wouldn't really fit in with any maps unless it's a remake.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I removed the link because I dont think it pertained to the topic of this thread.
I was referring to your post chromostone
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
one of the things you mentioned that are related to the engine are the camos.
yeah we can do pretty similar camos to the ones from bo2 with one big difference, bo2 engine has a feature called parallax occlusion mapping(POM) its the step between normal maps and tesellation, it make the texture to have shadows without having real geometry and also creates a bump in the texture using perspective based calculations. result you like the rock texture(motd) is coming out of the weapon or in the 3d camo like theres a camo inside the weapon model. but it isnt supported by waw
So THAT's how the 115 camo works! I have already seen simmilar things in games and allways wondered how they did that. Does HBAO change the way these textures are calculated?