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7 Harm Street, Lowood

Please give me beta access, I would LOVE to test CO-OP
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This looks pretty cool if BO3 mod tools get pulled at least we have a somewhat fall back...

No we dont, because its solo only, and illegal
and as you can see, the BSP and lighting is not even calculated correctly
Its great in theory, but will take i would speculate over a year for him to perfect a compiler, and doubtfull it even supports any map editor, he prob "manually created" a map file for that in a notepad or some other method
lets not jump the gun there, odds are, if he releases it, hell get a C&D because its completely circumventing what treyarch "allow" us to mod on BO1 - so its a breach of copyright and the EULA

No we dont, because its solo only, and illegal
and as you can see, the BSP and lighting is not even calculated correctly
Its great in theory, but will take i would speculate over a year for him to perfect a compiler, and doubtfull it even supports any map editor, he prob "manually created" a map file for that in a notepad or some other method
lets not jump the gun there, odds are, if he releases it, hell get a C&D because its completely circumventing what treyarch "allow" us to mod on BO1 - so its a breach of copyright and the EULA
, I sure as hell don't care if I do.
German but live in USA most of time now

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Banned Elite |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Someone acutally made a thread about se2devs tools... sad... the tools will be released, because he completely rewritten the codes so its his not treyarchs.
which "is" the illegal part
Reverse engineering is illegal
using this and ditributing it on the internet - is also illegal
and using any treyarch assets in it - are also illegal - because it falls out of the EULA
he hasnt "rewritten" anything, hes trying to replicate the BO1 compiler. Otherwise it will not work at all anyway. This is intellectual property rights of activision
even if he rewrote the entire engine (which he hasnt) it would still be illegal to use the assets - or copy anything of treyarchs that is under current copyright
not to knock his skills however, what hes done so far is monsterously hard. But still incredibly illegal
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Actually, this is done via DLL injections, the tools themselves aren't modified in anyway and are the same EXEs as WaW mod tools.
I wouldn't really call that illegal, what SE2Dev has done. Also, replicating IS NOT the same as directly copying. He technically didn't steal anything from ATVI in order to make that.
hes reverse engineered the compiler. It is a illegal activity
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
How can you reverse engineer something that is not public?
by illegally getting into its compiler with things like hex editors and other programs designed purely for extracting data from processes
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
People have always explored and modified the technologies in their lives, whether crystal radios, automobiles, or computer software. Reverse engineering is one expression of this tinkering impulse. Unfortunately, legal regulation of reverse engineering can impact the Freedom to Tinker in a variety of ways. This FAQ gives some information that may help coders reduce their legal risk.
If your access to the code or computer system you are studying is conditioned upon agreeing to any contractual terms (e.g. End User License Agreements (EULA), terms of service notices (TOS), terms of use notices (TOU), a non-disclosure agreement (NDA), developers agreement or API agreement), you are at greater legal risk if your research activities do not comply with their stated terms and conditions. You should talk to a lawyer before agreeing to any terms and before studying any software distributed with such terms and conditions, even if you have come into possession of that code without agreeing to anything.
It is highly risky to copy any code into a program you create as a result of reverse engineering, because that copy could infringe copyright unless it is a fair use under copyright law. Note that copying can include both imitation of non-functional elements as well as verbatim duplication.
In Sega Enterprises v. Accolade,1 the maker of a leading video game console (Sega Genesis) sued a video game publisher (Accolade) after the publisher reverse engineered the console in order to make compatible games.
Sony Computer Entertainment v. Connectix2 involved a software publisher (Connectix) that developed software known as the Virtual Game Station that emulated the Sony PlayStation game console on Macintosh and Windows computers. Development of the Virtual Game Station required reverse engineering efforts that included extracting the BIOS of a PlayStation console and observing it in a debugger, as well as disassembling the BIOS object code.
Blizzard v. BnetD5: BnetD was an open source program that let gamers play popular Blizzard titles like World of Warcraft on servers other than Blizzard's Battle.net service, thereby offering players more options. BnetD programmers agreed to Blizzard’s EULA and Battle.net’s TOU before reverse engineering the game to create BnetD. The EULA and TOU expressly prohibited reverse engineering and hosting of Blizzard games on other servers.
Like copyright infringement, misappropriation of trade secrets can be both a civil and criminal offense.