Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Description: Returns an array of AI touching a trigger.
Function arguments: sTeamName: Required(string). The "Team" to get an array of. Options include "Allies", "Axis", and "all". sVolumeName: Required(string). The targetname of the entity to check. evolume: Optional(entity). The entity to get. Overrides the sVolumeName argument string.
I'm pretty sure the reason those functions have no description yet is because Delta is still working on parsing them out of the utility scripts. I would focus on the functions not from [SP/MP] Utility Functions at this time.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
No. Parsing is done. - And with no information to this function I can't magically generate all information. There were some mistakes made in my parsing ( I could have read the actual variable name which often reveals the datatype itself )
As merging this into the DB is time consuming I try to write this in PHP, but enough technical talk.
Obviously any function which has the giant "automatically box" is not correct. - Utility functions are the most worst, as some are just helper functions for other functions and most of them are undocumented. ( and therefore also in a group like unknown, undefined, a classic is _anim )
There are also some chrome issues ( and as usual IE ) which I will fix in this week - whenever I have a couple of hours
Be patient - it's finally out after a long time beeing an inactive project and current state is surprisingly good^^
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Oh wait was Daedra posting his own description of the function? I misunderstood, thought he was copy/pasting from one of the doc comments above the functions in the utility file.
Yeah if the information isn't there to parse out in the first place then unfortunately the information will have to be filled in manually by someone. I would prefer if you tested the function before writing the usage because for all we know the function may not even work (and we can label it as such) or be worth documenting.
Oh wait was Daedra posting his own description of the function? I misunderstood, thought he was copy/pasting from one of the doc comments above the functions in the utility file.
Yeah if the information isn't there to parse out in the first place then unfortunately the information will have to be filled in manually by someone. I would prefer if you tested the function before writing the usage because for all we know the function may not even work (and we can label it as such) or be worth documenting.
Just tested using an SP map. Works perfectly.
Code(s) used:
Spoiler: click to open...
Test 1: No eVolume override
Code Snippet
Plaintext
volume_check() { ai = undefined; override_volume = getent("test_volume", "targetname"); while(1) { ai = getAIarrayTouchingVolume("allies", "test_volume");
for( i = 0; i < ai.size; i++ ) { ai[i] dodamage(999999, ai[i].origin); iprintln("AI has been killed"); } wait(1); } }
Test 2: with eVolume override
Code Snippet
Plaintext
volume_check() { ai = undefined; override_volume = getent("test_volume", "targetname"); while(1) { ai = getAIarrayTouchingVolume("allies", "test_volume", override_volume);
for( i = 0; i < ai.size; i++ ) { ai[i] dodamage(999999, ai[i].origin); iprintln("AI has been killed"); } wait(1); } }
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Yay, first update is out and running. Chrome can actually enjoy the Script Reference as well.
Code Snippet
Plaintext
fixed filter button misplacement in chrome fixed search - it actually works in chrome now
these two fixes will most likey be noticeable in other browsers as well ]=D
fixed "Copy To Clipboard" icon won’t work with a function which hasn’t been visted yet. will display a refresh icon + wait curser while it’s getting the data [fast and fancy fix^^]
fixed tooltip will mirror to the top and is gone when window height is too low.
fixed filters. Work in chrome now.
tweaking behavior of the search textfield
About content issues ( wrong datatype, description, ... )
As mentioned already, I'll give scripters with a great knowledge access to the dev tool, to update functions in realtime. ( as we UGX dev do ) As this requires the Usermenu ( and most likeley the chat as well ) it will take a bit to grant access to this.
In the meantime, if you notice something dramatically int the core category then please report so we can fix it asap.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Can you plz tell the non-donators more about what ugx is doing right now because we've been waiting for a while!
Well we are busy
The rest of the team is working on UGX Mod v1.1 while I work on other things. ( Donors will get this info first soon enough + after some days everyone else )
There is a new Devlog ( 17th July ) which should be available to public very soon as well ( But everyone is mainly busy and we will share information as soon as it makes sense )
And there is also a small hint on twitter ( 5 days ago )
Hello all, I have never posted on this site before but as a very experience call of duty 5 coder i have decided to test some of the unconfirmed functions in the script reference...
isString( string );
i can confirm this works for call of duty 5 zombies and single player. I am not able to test in MP
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Yeah Delta merged two different lists of functions a couple weeks ago and it created some duplicates. He's working on fixing it but right now we are more focused on the new Map Manager update that's in the works.
I am a writer on the wiki site http://wiki.modsrepository.com and i have just added this one onto the site after running into it. It works on SP and Zombies also MP.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.