Some of the untested functions don't look right. They say that the function arguments strings, but it looks like they use entities. Is this just because they aren't tested?Give us some examples of the functions you're looking at.
This is great. Would have been way more useful 4 months ago, but this is great. This seems to be much easier to navigate than other resources I have found, and the colors and layout work well. Thanks for this.Probably could have had it done 4 months ago but we have so many active projects right now Delta and I kinda just jump around until one gets really close to being finished like this.
Probably could have had it done 4 months ago but we have so many active projects right now Delta and I kinda just jump around until one gets really close to being finished like this.
I want to enable for any scripter the edit mode as soon as possible. Therefore scripters can correct any issues.
( but this requires some changes first )
So only Community Scripters can edit them?Only people who really know what they are doing should/will be able to edit them. The last thing we need are people who dont know with 100% certainty on the datatypes or whatever else they are editing - that just makes a mess and we end up with false information in the reference. So idk if just giving it to the CS group is a good idea or if we should choose specific people yet.
I didn't test it, just going off of what the function has in the utility scripts.I'm pretty sure the reason those functions have no description yet is because Delta is still working on parsing them out of the utility scripts. I would focus on the functions not from [SP/MP] Utility Functions at this time.
Function:
Description: Returns an array of AI touching a trigger.
Function arguments:
sTeamName: Required(string). The "Team" to get an array of. Options include "Allies", "Axis", and "all".
sVolumeName: Required(string). The targetname of the entity to check.
evolume: Optional(entity). The entity to get. Overrides the sVolumeName argument string.
Oh wait was Daedra posting his own description of the function? I misunderstood, thought he was copy/pasting from one of the doc comments above the functions in the utility file.
Yeah if the information isn't there to parse out in the first place then unfortunately the information will have to be filled in manually by someone. I would prefer if you tested the function before writing the usage because for all we know the function may not even work (and we can label it as such) or be worth documenting.
Can you plz tell the non-donators more about what ugx is doing right now because we've been waiting for a while!
isString( string );Thanks, I have approved the function now.
i can confirm this works for call of duty 5 zombies and single player. I am not able to test in MP
(http://i.gyazo.com/ced2612d9772937e9fa72cd85e3fa135.gif)Yeah Delta merged two different lists of functions a couple weeks ago and it created some duplicates. He's working on fixing it but right now we are more focused on the new Map Manager update that's in the works.
I just realized it lists the functions two times.
Hello, I have another on for you.Replied to your PM.