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Contact Support - Help Center Get help on the UGX Discord. Join it now!cmd: \cfx option:arg1:arg2:etc..
fx types: oneshotfx, loopfx, soundfx
options:
* cfx create:<fx type> - create "FX object" at players current origin
* cfx select:<id> - select fx object
* cfx trigger - toggle on or off an effect
* cfx set:fxid:<fxid> - bind effect to selected object
* cfx set:soundalias:<sound> - .....
* cfx set:repeatDelay:<time> - time after "oneshotfx" gets played again, and again....
* cfx toplayer - moves effect to player's current position
* cfx move:<axis>:<units> - move FX by <units> to given <axis> (axis are: X, Y, Z)
* cfx rotate:<axis>:<degrees> - rotate FX by <degrees> to given <axis> (axis are: X, Y, Z)
* cfx save - save all effects (.gsc code) to logfile
example:
cfx create:oneshotfx
cfx set:fxid:acid_pour
cfx rotate:x:270
cfx trigger
gsc:
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
anyone know how to get this to work for World at War zombies?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
so some reason its not working, it keeps give random errors
anyone know how to get this to work for World at War zombies?
It's already in the game if you turn on developer_script 1 and call the script that's in raw/maps, don't remember the name off the top of my head.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
In your zone source:
Add this line in your mapname.gsc::main() function _before_ any wait().
enable logfile, turn on developer and developer_script... you might have hard time if there are errors in your map
I didn't know that and I've coded this tool because built-in CoD4 code was broken
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
thanks will try it later
Double Post Merge: October 09, 2014, 05:03:36 pm
nope whatever i do it just comes up with this error
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
logprint doesn't exist in waw, replace it with printLn.
Or try the WaW one with