Last Updated: 06/24/2015 V1.0.0 - Release V1.0.1 - Removed Scr_* bad functions with proper variants, a function or two cases changed. V1.0.2 - Missing space on TableLookUpiString and TakeAllWeapons V2 - Now includes all defined MP/SP functions for WaW. Notes: This includes both Multiplayer AND Singleplayer functions, one might not exist in the other (such as StalingradSpawn exists in SP; but, not in MP). Check the PasteBin functionlist above to see which ones exist in which exe you're developing for.
Last Edit: June 24, 2015, 06:31:41 pm by DidUknowiPwn
this seems awesome, but i dont understand most of it so
also why you want us to save the link to a txt document
Because this is a "tool" for UltraEdit, it provides more engine functions that it normally doesn't commit with. Also it has better cases (i.e. setsaveddvar -> SetSavedDvar).
I don't see anything that seems all that useful that isn't already included in either the UGX script reference or Zeroy's script reference. Both of which give the function arguments and an explanation of what the function does and if its SP or MP.
I don't see anything that seems all that useful that isn't already included in either the UGX script reference or Zeroy's script reference. Both of which give the function arguments and an explanation of what the function does and if its SP or MP.
This is for scripting not for referencing. The standard wordfile contains missing functions and has shit casing, this is for that.
This is for scripting not for referencing. The standard wordfile contains missing functions and has shit casing, this is for that. (Image removed from quote.)
Fair enough. Is there any way to get the arguments for the functions or will people have to figure out that for ourselves?
Fair enough. Is there any way to get the arguments for the functions or will people have to figure out that for ourselves?
Sadly won't be able to get the arguments normally, but I'll look into server version of bo1 since it contains all the symbols. Edit: http://i.imgur.com/DxNr0de.png Well it won't be fun but might be able to do it eventually.... Double Post Merge: June 24, 2015, 05:27:24 pmPretty decent update for everyone, enjoy.
Will work on parameters later.
Last Edit: June 24, 2015, 05:27:24 pm by DidUknowiPwn
Nice man. What would you think of adding the commonly used functions too?
Or are they included in some way when you use ultra edit, cause I currently am still in love with sublime. I only ask cause I didn't see get_players or on_player_connect, or waittill or simple things like that.
Last Edit: June 24, 2015, 07:52:23 pm by MakeCents
Nice man. What would you think of adding the commonly used functions too?
Or are they included in some way when you use ultra edit, cause I currently am still in love with sublime. I only ask cause I didn't see get_players or on_player_connect, or waittill or simple things like that.
Those aren't engine functions those are defined by script. The waittill isn't a normal function either as it's just another form of a wait.
Last Edit: June 24, 2015, 08:07:29 pm by DidUknowiPwn
Alright man. I'm adding the ones I use often to sublime for auto complete, is why I mentioned it is all. Still awesome. Thanks.
Yeah you can add them in but this is entirely only for engine functions. You can manually add them yourself or create a template. UltraEdit does this but idk about Sublime.