UGX-Mods
Call of Duty 5: World at War => Applications & Tools => Custom Maps, Mods & Tools => 3rd-Party Applications & Tools => Topic started by: DidUknowiPwn on June 24, 2015, 03:32:58 am
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Total Script(Engine) Functions: 1093 both MP/SP and CSC/GSC
This is a "tool" for UltraEdit (http://www.ultraedit.com/) or as a reference for what functions exist in MP/SP.
wordfile.txt (V2) (http://pastebin.com/raw.php?i=M7nH38Yu)
MP Function List (http://pastebin.com/BtRhpAiY)
SP Function List (http://pastebin.com/ihvqMdba)
CoD WaW - Script Function List (Complete) Apadayo/DUKIP (http://pastebin.com/QRVxLkBP) <- This contains ALL the script functions in both CSC & GSC; as well as, which exe it belongs to.
Save link above as wordfile.txt and place it in your mod tools \bin\ultraedit\ directory, overwrite the file. (Normally it exists in bin\wordfile.txt, so if it doesn't exist in ultraedit place it in there!)
Diff from original wordfile.txt functions with V2: https://www.diffchecker.com/hqp3qriu (https://www.diffchecker.com/hqp3qriu)
Last Updated: 06/24/2015
V1.0.0 - Release
V1.0.1 - Removed Scr_* bad functions with proper variants, a function or two cases changed.
V1.0.2 - Missing space on TableLookUpiString and TakeAllWeapons
V2 - Now includes all defined MP/SP functions for WaW.
Notes:
This includes both Multiplayer AND Singleplayer functions, one might not exist in the other (such as StalingradSpawn exists in SP; but, not in MP). Check the PasteBin functionlist above to see which ones exist in which exe you're developing for.
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this seems awesome, but i dont understand most of it so :P
also why you want us to save the link to a txt document
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this seems awesome, but i dont understand most of it so :P
also why you want us to save the link to a txt document
Because this is a "tool" for UltraEdit, it provides more engine functions that it normally doesn't commit with.
Also it has better cases (i.e. setsaveddvar -> SetSavedDvar).
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I don't see anything that seems all that useful that isn't already included in either the UGX script reference or Zeroy's script reference. Both of which give the function arguments and an explanation of what the function does and if its SP or MP.
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I don't see anything that seems all that useful that isn't already included in either the UGX script reference or Zeroy's script reference. Both of which give the function arguments and an explanation of what the function does and if its SP or MP.
This is for scripting not for referencing. The standard wordfile contains missing functions and has shit casing, this is for that.
Also a preview :o
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG4i3J3j.png&hash=9f43c804ac43372295e8c8d8834dd841)
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This is for scripting not for referencing. The standard wordfile contains missing functions and has shit casing, this is for that.
(http://i.imgur.com/G4i3J3j.png)
Fair enough. Is there any way to get the arguments for the functions or will people have to figure out that for ourselves?
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Fair enough. Is there any way to get the arguments for the functions or will people have to figure out that for ourselves?
Sadly won't be able to get the arguments normally, but I'll look into server version of bo1 since it contains all the symbols.
Edit: http://i.imgur.com/DxNr0de.png (http://i.imgur.com/DxNr0de.png) Well it won't be fun but might be able to do it eventually....
Double Post Merge: June 24, 2015, 05:27:24 pm
Pretty decent update for everyone, enjoy.
Will work on parameters later.
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Nice man. What would you think of adding the commonly used functions too?
Or are they included in some way when you use ultra edit, cause I currently am still in love with sublime. I only ask cause I didn't see get_players or on_player_connect, or waittill or simple things like that.
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Nice man. What would you think of adding the commonly used functions too?
Or are they included in some way when you use ultra edit, cause I currently am still in love with sublime. I only ask cause I didn't see get_players or on_player_connect, or waittill or simple things like that.
Those aren't engine functions those are defined by script.
The waittill isn't a normal function either as it's just another form of a wait.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHmYUKwg.png&hash=3e61693d1f19b043d6451f0559225880)
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Alright man. I'm adding the ones I use often to sublime for auto complete, is why I mentioned it is all. Still awesome. Thanks.
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Alright man. I'm adding the ones I use often to sublime for auto complete, is why I mentioned it is all. Still awesome. Thanks.
Yeah you can add them in but this is entirely only for engine functions. You can manually add them yourself or create a template. UltraEdit does this but idk about Sublime.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMsKRwv4.png&hash=8d8949bb65934b4d0535e3ce49d21caa)
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Could you post a list of SP CSC only functions?
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Could you post a list of SP CSC only functions?
Here are CSC/GSC method and functions that are used http://pastebin.com/AQCSybd0 (http://pastebin.com/AQCSybd0)
I haven't dumped a list of all usable ones.
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What does this do?
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What does this do?
Probably clears whatever is set in SetAILimit
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Probably clears whatever is set in SetAILimit
That is correct. Seen it in 3arc scripts being used for this purpose.