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[WIP] Warehouse

HOT
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Created 8 years ago
by ProRevenge
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Stranded
Nacht Der Untoten: Reimagined
Encampment
Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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Warehouse (Map name subject to change)

I wasn't gonna do another map for WaW, but here I am :)
With a lot of support from Harry, I have started production of one final map for WaW, The theme is a warehouse, put simply, but there might be more to it than that...

Not much has been done on the mapping side so far, but with Harry at the helm script-side progress has been good.
Many of the features of the BO2 mod will be appearing in this map, such as the Panzer, Dig Sites, HUD, Shield, Perks and many other exciting features.

Pictures:


(3rd pic missing because imgur wont let me upload it for some strange reason)

Obviously the lighting is atrocious at the minute, im still getting my head around decent lighting, it seems everything casts really dark, square shadows that it is impossible to light up behind, I get black brushes despite lights directly on top of them, and lights seem to have no effect unless their intensity is at least 3.

A few specific features:

Perks:
Spoiler: click to open...
Juggernog
Quick Revive
Speed Cola
Double Tap 2
PHD Flopper (With Dive)
Deadshot Daiquri
Stamin Up
Mule Kick
Electric Cherry
Widow's Wine

Guns:
Spoiler: click to open...
MR6 (BO3)
Ray Gun (BO3)
RK5 (BO3)
ARX160 (Ghosts)
PP19-Bizon (Ghosts)
IA2 (Ghosts)
Vepr (Ghosts)
MSR (MW3)
M1014 (MW2)
HS10 Dual Wield (BO1)
Thundergun (BO1)

Powerups:
Spoiler: click to open...
Max Ammo
Double Points
Insta Kill
Carpenter
Nuke
Fire Sale
Bonfire Sale
Free Perk
Extra Perk Slot
Zombie Blood
Blood Money
Zombie Cash
Random Gun
(Powerups subject to change, not all might be included)[

Enemies:
Spoiler: click to open...
Zombies
Panzer Soldat
Napalm Zombie (Planned)
Shrieker Zombie (Finished, but not yet implemented)
Maybe others......

A large scale Easter Egg isn't out of the question, but I cant say for sure how likely it is.

I plan to take sweet time with this map, Im aiming for an early August Release, assuming nothing goes wrong, however if it takes longer, it takes longer.
Last Edit: April 07, 2016, 08:39:42 pm by ProRevenge
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looking quiet sexy ( ͡° ͜ʖ ͡°)
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Looking good dude
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Please give me beta access, I would LOVE to test CO-OP
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looking 10/10, would definitely store again
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Yep another map from Pro's :D. Great looking so far.
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Some mapping progress made
Few script tune ups
OP updated with current weapon loadout
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The quick revive icon looks sexy  :P
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sexy af pro, great job so far :P
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(Image removed from quote.)

Some mapping progress made
Few script tune ups
OP updated with current weapon loadout

I'm glad I upgaded my computer now :D
solid effort Pro
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Any questions? PM me or find me in chat. I'm on chat most of the time on school days.

Personal Highest Round Record: 26 (infinite Warfare: Zombies in Spaceland)
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I would like to try it out when it releases. Good luck on the rest of the map!
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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When do you hope to release it? I have seen a trend of most mappers of your quality to not start a project with bo3 tools "coming"
not till sorta august time
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Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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How does your worldspawn / lighting look so good?
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I am assuming this will be another harry/pro team? There's much to look forward too as I am a big fan of both of your skills

Certainly that way so far :)

And about the lighting, it looks good in some areas, where the "sun" can shine in, but when I close off the map to be in the building it will look different, I actually have massive issues with shadows and specific brushes not lighting up properly, im hoping the lighting will look good when it comes close to being finished
Last Edit: March 31, 2016, 06:58:03 pm by ProRevenge
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This image kinda shows what I mean with the lighting, as well as some spawn room progress  ::)

You can see some brushes (top of the door notably) are blackened, and then the left side of the door is lighter, despite them being the exact same texture, just positioned differently
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I am assuming this will be another harry/pro team? There's much to look forward too as I am a big fan of both of your skills
and technically redspace, and a bit of jbird632 and RDV and stuffy etc

A lot of people have helped me with the features and stuff you'll see in this map, couldn't have done it without em ;)

Pat on the back to all the wonderful people around here :)
Last Edit: April 01, 2016, 09:29:17 pm by Harry Bo21

 
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