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[WIP] The Titan UGX Edition

HOT
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Created 12 years ago
by jei9363
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If Java had true garbage collection, most programs would delete themselves upon execution.
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I also got gspawn: no free entities while riding the tour cart. You really need to manage how many spawn()'s you do for objects in your scripts - and most importantly, delete any entities you spawned that are no longer in use.

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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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did you have Napalm Nancies equipped? I think there might be a tag_origin not being deleted
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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Still playing through the map but i did notice one glitch, on the refund perks thing, i had quick revive and went down and lost the perk but i could still get my 500 points back from the perk even though i didnt have it
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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damn, ran into that g_spawn thing too. must be some entity spawns not being deleted

ya it happen when I walked in the area for the cart ride

btw I couldn't call the cart back I donno if its supposed to be like that just letting you know

Last Edit: March 08, 2014, 11:48:25 pm by rambobada555555
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Also the zones must be messed up because in the porter punch room, the rounds kept on changing for me, no zombies would spawn in unless i went back to the mule kick room, but the zombies do start coming out of the porter punch room once im in mule kick

And I finally got gspawned on round 15 but it wasnt because of the napalm nancies, i think it was because of porter punch because right after i bought it i got gpsawned
Last Edit: March 09, 2014, 12:03:06 am by thezombiekilla6
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did you have Napalm Nancies equipped? I think there might be a tag_origin not being deleted
No, I don't think I had them on that run. It happened while I was passing the perk machines in the tour area.
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the rounds kept on changing for me, no zombies would spawn in unless i went back

I got this in the lab at spawn (down the elevator)
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BTW the map is really good looking and you did a good job adding some innovative features. I like what ive played so far and I look forward to getting farther in the map once the gspawn error is fixed :D
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I got this in the lab at spawn (down the elevator)

Ya I believe he said that the lab was broken, and dont go down the elevator.
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Breton boys do what Breton boys do.
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I'm really sorry for not being able to test the map right now as I'm on my brothers laptop and he doesn't have WaW.
I'm looking forward to getting home and finally being able to play it.
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Ya I believe he said that the lab was broken, and dont go down the elevator.
I didn't notice
thanks
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May I test it?
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BTW the map is really good looking and you did a good job adding some innovative features. I like what ive played so far and I look forward to getting farther in the map once the gspawn error is fixed :D

thanks! there'll definitely be some more detail and features added after the Beta testing. So from this would you agree that its a tag_origin thats the culprit?



all the origins are about a zombie's height off the ground. hhmmmm
Last Edit: March 09, 2014, 05:22:00 pm by jei9363
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@jei9363 may i test your map man?  :) it seems to be awsome!
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jei9363 i cant send you  a PM because your inbox is full

 
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