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[WIP] The Titan UGX Edition

HOT
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Created 12 years ago
by jei9363
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thanks! there'll definitely be some more detail and features added after the Beta testing. So from this would you agree that its a tag_origin thats the culprit?

(Image removed from quote.)

all the origins are about a zombie's height off the ground. hhmmmm
From the image it looks like you should be looking for this in your scripts:
Code Snippet
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something = spawn("script_model", origin);
something setModel("tag_origin");
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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From the image it looks like you should be looking for this in your scripts:
Code Snippet
Plaintext
something = spawn("script_model", origin);
something setModel("tag_origin");

I found it, I was trying to spawn tag_origins on my zombies to play an insect fx on their heads and I forgot about it because it wasnt working.. so I never deleted them
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I found it, I was trying to spawn tag_origins on my zombies to play an insect fx on their heads and I forgot about it because it wasnt working.. so I never deleted them
ah ha! glad you found it, looking forward to the update.
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yep that was it..



and questions for beta testers:

does the solo loading video show?

does the map work okay in coop?

has the game froze at any point? (any infinite thread terminations? not that i'm expecting any)

how could I improve gameplay?
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does the solo loading video show?
No. And in Coop its a very pixelated image that says TITAN.

does the map work okay in coop?
Up until gspawn error, yes.

has the game froze at any point? (any infinite thread terminations? not that i'm expecting any)
No.

how could I improve gameplay?
There is an out of map glitch on the underground part of the starting area where you can walk through the wall and fall out of the map. There is also no way to ride the elevator back up if someone leaves you behind. I'll play the new version more when its released and have more insight on gameplay.
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does the solo loading video show?
It doesn't move to main/video automatically. I did that manually and now it works.

Quote
does the map work okay in coop?
I didn't play it in coop untill now because I wasn't sure if I am allowed to give it to a friend for that purpose.
(am I?)

Quote
has the game froze at any point? (any infinite thread terminations? not that i'm expecting any)
It didn't freeze and ran smoothly the whole game.

Quote
how could I improve gameplay?
It's hard to improve anything any furhter as it's already pretty awesome. Especially I like the whole bunch of fx and custom skins you put in there, looks awesome.
I'm not sure what the custom perk near the teleporter does, but I might find that out later (the icon did show up so I might just have not noticed the effect).
I'm really looking forward to seeing the final result and (maybe) the next beta.
Very good work!
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Beta Improvements:

No more crash at high rounds

Intro video now is placed automatically

Elevator System is working

Huge caulking session greatly improved frame-rate

Upgraded custom weapons added

Tour Ride can be called from both sides

NEW BETA FILE WILL BE SENT OUT FRIDAY! (to members on previous list)



Last Edit: March 12, 2014, 05:26:20 pm by jei9363
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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very nice cant wait on the retest
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Will the upgraded olympia have the fire effect where it catches the zombies on fire every so often? If not thats fine, but thats a huge reason why i love the hades
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only if you could get god mode on group 877
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trailer will be released tonight  ;D
Last Edit: March 14, 2014, 01:19:23 am by jei9363
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trailer will be released tonight  ;D
YAY cant wait this is probably your best map so far! only beats bbf 2 by a bit!  :)
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