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Contact Support - Help Center Get help on the UGX Discord. Join it now!Thats exactly why I had it setup that way. I figured people would get bored if the ai was moving slow for the entire game
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thats exactly why I had it setup that way. I figured people would get bored if the ai was moving slow for the entire game
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Some people have been complaining about the total number of bosses, so I removed the ones i don't think suit the map at all such as the moonman and the screamer. Focusing on making the map look better now, as most of the scripts at this point are complete.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Do you know if there is a way to implement this map for xbox 360? I would really like it if you could. I'd love to see my friends confused thinking what map is that?
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
This is not necessary at all. You can let the bosses, just need to organize them. What i mean? Well, This is a part of an idea I will post later for the Custom Map Ideas Section.
Put 2 random special bosses on every 2/3 rounds, not the hellhounds/Spacemonkeys, etc, but the ones who appear at the same time with the zombies, like the panzer Soldat, Napalm, Astronaut, etc. Even you can include some hellhounds (Maybe 4 or 5 per random round).
I mainly removed them because they did not suit the map at all. I know not everything I have scripted relates to the setting of my map, but the moonman was totally out of place. At least now I have room for more suitable features that people will probably prefer.