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(WIP) Ghost Swamp (Shi No Remake) Beta Closed

POLLHOT
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Created 9 years ago
by Weezy428
0 Members and 1 Guest are viewing this topic.
83,755 views

Poll

Question: Buyable Ending?

Yes
48 (51.6%)
No
45 (48.4%)

Total Members Voted: 87

Poll

Question: Time of day/weather?

Day/sunny/floating embers
18 (18.4%)
Dawn//floating embers
27 (27.6%)
Dusk/floating embers
33 (33.7%)
night(zombie skybox)/floating embers
6 (6.1%)
night(Der Riese skybox)/floating embers
14 (14.3%)

Total Members Voted: 92

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 Weezy you've done it again man! another amazing map to come!
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Nacht_DTW_1.1- COMPLETE
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Wow thanks everyone for the really awesome comments. It would take too long to answer em all so i just picked some of the repeating ones and the ones people will like an answer to.

1.Yes this has all the same training areas as the original. (its made just like it but more modern.)
2.Yes i have added a new zone to the map. (might not be as large as the others but I think you guys will like it.)
3.It will have the power switch (buildable one like in hobo ville.)
4.Yes it will have a PAP machine and It has a special way to get it usable.
5.Will have some new features including lunar landers for some new ways to travel. (IMO its a fun way to play this map.)

Hope this answered some of your questions. But continue to ask away and ill try and get an answer for ya.
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Might be cool if PAP was attached to the crane and it would swing around to a different area after a period of time. Could also be nice for player transportation.
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Might be cool if PAP was attached to the crane and it would swing around to a different area after a period of time. Could also be nice for player transportation.

because when it comes to transportation walking and lunar landers just arnt enough for mak :P
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because when it comes to transportation walking and lunar landers just arnt enough for mak :P
Not cooooool enough you mean 8)
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Might be cool if PAP was attached to the crane and it would swing around to a different area after a period of time.

I do like this idea, it could move around from hut to hut
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Nope, since it has power it will be like 1.4 maps.

I'd reccomend following MakeCents tut on how to add randomly spawning perks.

It could allow you to add more perks than just the 4 waw and any custom ones into the cycle.
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I'd reccomend following MakeCents tut on how to add randomly spawning perks.

It could allow you to add more perks than just the 4 waw and any custom ones into the cycle.
Could have a max of 4 perks on the map, but like 8 total so you can spawn with like the 4 originals or some kind of mix of machine spawns. Of course, the other perks would be attainable, but not by machine.
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Might be cool if PAP was attached to the crane and it would swing around to a different area after a period of time. Could also be nice for player transportation.
That would be cool like (i think) call of the dead style pap :rainbow:
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That would be cool like (i think) call of the dead style pap :rainbow:

That could work actually. PaP rising out of swamp water would be epic
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All great ideas, Do people like the random perks  from the original better than stand alone power perks?
 Also it has stamin up/ mule kick/ electric cherry (maybe havent decided this one yet) plus the 4 original with double tap 2.0. Not sure if dead shot will be in it either.

But as for the PAP its an added building that has a special way to open it. I can add the rotating PAP scripts but I thought it would be to easy to pap if it just came up all over?
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Please give me beta access, I would LOVE to test CO-OP
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All great ideas, Do people like the random perks  from the original better than stand alone power perks?
 Also it has stamin up/ mule kick/ electric cherry (maybe havent decided this one yet) plus the 4 original with double tap 2.0. Not sure if dead shot will be in it either.

But as for the PAP its an added building that has a special way to open it. I can add the rotating PAP scripts but I thought it would be to easy to pap if it just came up all over?
I'd rather Deadshot over electric Cherry personally, but make you have to access the original PAP area 1st, before it teleports away
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All great ideas, Do people like the random perks  from the original better than stand alone power perks?
 Also it has stamin up/ mule kick/ electric cherry (maybe havent decided this one yet) plus the 4 original with double tap 2.0. Not sure if dead shot will be in it either.

But as for the PAP its an added building that has a special way to open it. I can add the rotating PAP scripts but I thought it would be to easy to pap if it just came up all over?

It's possible for the perks to change every round or 2 just to mix things up.
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I'd rather Deadshot over electric Cherry personally, but make you have to access the original PAP area 1st, before it teleports away

Thats a great idea, ill see what I can do.
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I'd rather have Flopper over Deadshot and electric cherry. Unless you're going for the Ray gun Mark 2 instead of Mark 1 then im not fussed

 
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