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[WIP] Community Map: TranZit 2.0 [CANCELED]

HOT
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Created 9 years ago
by MZslayer11
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OMG it look so nice :)
Can you make a Picture of the Bus ?
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OMG it look so nice :)
Can you make a Picture of the Bus ?

The bus is one big model so it should look the same as in bo2.
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I liked TranZit, so does my friends... are we horrible people?  :'(
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I liked TranZit, so does my friends... are we horrible people?  :'(

Yes, see you in hell  :troll:

Lol jk. In all honesty TranZit isn't that bad, Infact I played yesterday and had quite a bit of fun. But there's certain things in it that just get so annoying and make it unplayable for more than one or two times in a row. The denezins, the fog, the lava, the fog, the jet gun, the fog, the avagadro, the fucking fog... Just make it so unappealing to me most of the time.
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Please give me beta access, I would LOVE to test CO-OP
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Yes, see you in hell  :troll:

Lol jk. In all honesty TranZit isn't that bad, Infact I played yesterday and had quite a bit of fun. But there's certain things in it that just get so annoying and make it unplayable for more than one or two times in a row. The denezins, the fog, the lava, the fog, the jet gun, the fog, the avagadro, the fucking fog... Just make it so unappealing to me most of the time.
Yes, that is exactly what i think.
Cause personally, i like tranzit, as much as people give it shit, it's actually a fun idea and a cool concept
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Yes, that is exactly what i think.
Cause personally, i like tranzit, as much as people give it shit, it's actually a fun idea and a cool concept

Good concept, poor execution
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Good concept, poor execution
exactly, but i still enjoy it a bit.
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As an actual map, I liked Tranzit a lot. I didn't care or mind about the fog or the denizens, although they did get annoying. The main things that bothered me about Tranzit was that it was terribly lacking in decent features and EE(s), especially after following up from the amazing Moon.


Perks: Completely lacking in enough perks to allow multiple strategies. Instead you got 5 perks (6 on co-op) with only 4 worthwhile ones meaning you played with the same bog standard setup almost every time.

Weapons: The severe lack of wall weapons (5 in total) was only overshadowed by the terrible box weapons that may have suited MP but did not transfer over to zombies well. The wonder weapon was the ultimate insult.

Buildables:
Although a clever edition, none of them were any good. The shield was OK but if you were not planning on staying in the diner it was a short lived bonus if anything. They pretty much seemed like a pointless addition.

Easter Eggs:
Although nice to see a 2 path EE, they were both complete garbage. 2-3 steps each max, and nothing for doing it. Such a disappointment.

Teleporters: Awesome and necessary addition, executed horrendously. Pointless with a map of that size to not at least have teleporters that can be controlled even by direction. Very unforgiving and off-putting feature.


These unforgivable flaws aside, the map was well designed in terms of layout and a lot of fun to play. Shame they thought it would be a good idea to go back to basics on such an ambitious map. Would have probably made more sense to give us Die Rise first with the limited features and then make Tranzit a second map with more perks, weapons etc.
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As an actual map, I liked Tranzit a lot. I didn't care or mind about the fog or the denizens, although they did get annoying. The main things that bothered me about Tranzit was that it was terribly lacking in decent features and EE(s), especially after following up from the amazing Moon.


Perks: Completely lacking in enough perks to allow multiple strategies. Instead you got 5 perks (6 on co-op) with only 4 worthwhile ones meaning you played with the same bog standard setup almost every time.

Weapons: The severe lack of wall weapons (5 in total) was only overshadowed by the terrible box weapons that may have suited MP but did not transfer over to zombies well. The wonder weapon was the ultimate insult.

Buildables:
Although a clever edition, none of them were any good. The shield was OK but if you were not planning on staying in the diner it was a short lived bonus if anything. They pretty much seemed like a pointless addition.

Easter Eggs:
Although nice to see a 2 path EE, they were both complete garbage. 2-3 steps each max, and nothing for doing it. Such a disappointment.

Teleporters: Awesome and necessary addition, executed horrendously. Pointless with a map of that size to not at least have teleporters that can be controlled even by direction. Very unforgiving and off-putting feature.


These unforgivable flaws aside, the map was well designed in terms of layout and a lot of fun to play. Shame they thought it would be a good idea to go back to basics on such an ambitious map. Would have probably made more sense to give us Die Rise first with the limited features and then make Tranzit a second map with more perks, weapons etc.

wow +1 that is so accurate 0_0
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The map looks so nice..
but i guess , you need to work on the vision & create art files , to get the exact same atmosphere
as BO2  :)
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elfenliedtopfan5 is now doing power station! Thanks for stepping up!
Last Edit: June 20, 2015, 07:42:41 pm by MZslayer11
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Added new screenshots to the OP for Town and Bus Depot  ;)
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elfenliedtopfan5 is now doing power station! Thanks for stepping up!

Your welcome I hated tranzit massively but quite exited to be a part of its recreation for custom zombies lets show treyarch how it should have been done
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If Richtofen is the announcer of this map, could you use his quotes from moon? they were so much more epic than BO2 ones
This please i beg of you! Anyway if we are talking about making a shitty map good then have you considered opening up more rooms in town, like the bowling alley and that building behind where Quick revive is? Always thought town was very small and bland. Also maybe opening up the church behind the town? (even moving it closer?). Have it like the church in buried where Vulture Aid was with an upper floor similar to where Speed cola was :) Very impressed with the progress so far guys, keep up the great work! :)
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This please i beg of you! Anyway if we are talking about making a shitty map good then have you considered opening up more rooms in town, like the bowling alley and that building behind where Quick revive is? Always thought town was very small and bland. Also maybe opening up the church behind the town? (even moving it closer?). Have it like the church in buried where Vulture Aid was with an upper floor similar to where Speed cola was :) Very impressed with the progress so far guys, keep up the great work! :)

This is supposed to be a remake of the original tranzit but the sections are not too far away, so the map will not significantly change.

 
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