Special Thanks to DualVII for a major potential infinite loop fix THANK YOU Thanks to Trem map is back on track should be out soon!!!! hey guys iv been working on a new map (lost my files to the first) but here we go The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed? Things map has * zombie counter NEW* Custom Load Screen - Thanks to HexZombies * 8 perks with BO2 shaders - Thanks to Bamskater and JR-Imagine * Soul chest - Thank you BluntStuffy NEW* Dig Sites - Thank you again BluntStuffy lol * EE * UGX-jukebox - Thank you UGX * hidden guns * customized guns- Thanks to the UGX Weapon Editor * PAP NEW* Achievements - Thanks to Don Goony * Unsure of train ending (don't want to copy others) * no-dogs lol * custom textures * custom fx * buyable ending Thanks TOM_BMX * and other things stil coming tons of thanks to be given out at release Big Help Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch RedSpace200 - for a custom weapon script Zombie Madness - for .... weapons and anims Lukkie1998 for weapon help and other things NEW*working on some final touches and detailing. Beta Soon
now to some pictures
Good Luck Spider!
Thank you BluntStuffy
Beta Testers: DualVII GrantDaddy BluntStuffy Alerion Zombie Madness Lukkie1998 Me
If I missed anyone for any credit pm me
Last Edit: March 25, 2014, 02:07:27 am by rambobada555555
its looking good reminds me of my map xD but you got too many open space in the streets :s just try to make something that use that space and prevent ppl from doing rape trains very easy because if you dont that will kill the map zombies are supposed to be a challenge for getting to high rounds because if it becomes easy people wont continue playing if they can do all that the map has to offer in just 1 game
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I replied to your PM, I don't see why you are unable to fix the error as it's really a very simple one compared to what some people have had to deal with in the past before cancelling a project.
hey trem iv tryed everthing and i cant figure this out i map a new map same way just simple copyed the zones and spawners over there was no errors but i still get that
do you have any idea what that could be i checked out the post on zm you had that didnt fix it either. i dont know what the @13275 means but its the only thing holding me back from a release ....
13275 is the stack number of the stack that infinitely looped and was killed - without proper developer tools from Treyarch this information is useless to us.
To find an infinite loop error you have to use some deduction and common sense to narrow down where you think it might be originating from - you mentioned you added zones and that caused the error - so this would lead me to suggest that your zone setup is wrong - most likely you have a zone listed in your mapname.gsc that does not exist in the map file. Or you didn't change the start zone name from "initial_zone" to whatever your starting area zone is called.