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Undead Town (Released)

HOT
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Created 10 years ago
by RamboBadass
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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Special Thanks to DualVII for a major potential infinite loop fix THANK YOU
Thanks to Trem map is back on track should be out soon!!!! :D

hey guys iv been working on a new map (lost my files to the first) but here we go
The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed?

Things map has
* zombie counter
NEW* Custom Load Screen - Thanks to HexZombies
* 8 perks with BO2 shaders - Thanks to Bamskater and JR-Imagine
* Soul chest - Thank you BluntStuffy
NEW* Dig Sites - Thank you again BluntStuffy lol
* EE
* UGX-jukebox - Thank you UGX
* hidden guns
* customized guns- Thanks to the UGX Weapon Editor
* PAP
NEW* Achievements - Thanks to Don Goony
* Unsure of train ending (don't want to copy others) ;)
* no-dogs :'( lol
* custom textures
* custom fx
* buyable ending Thanks TOM_BMX
* and other things stil coming


tons of thanks to be given out at release

Big Help
Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch
RedSpace200 - for a custom weapon script
Zombie Madness - for .... weapons and anims
Lukkie1998 for weapon help and other things

NEW*working on some final touches and detailing. Beta Soon


now to some pictures








Good Luck Spider!





Thank you BluntStuffy








Beta Testers:
DualVII
GrantDaddy
BluntStuffy
Alerion
Zombie Madness
Lukkie1998
Me

If I missed anyone for any credit pm me
Last Edit: March 25, 2014, 02:07:27 am by rambobada555555
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Hey Rambobada,

Maps looking really nice, Nice detail, nice features, Looking forward to trying it out.

Thumbs up for Untoten Stadt so far!
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The King of Zombies
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looking good so far!
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thanks guys
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drago
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its looking good :D reminds me of my map xD but you got too many open space in the streets :s just try to make something that use that space and prevent ppl from doing rape trains very easy because if you dont that will kill the map :/ zombies are supposed to be a challenge for getting to high rounds because if it becomes easy people wont continue playing if they can do all that the map has to offer in just 1 game

well thats just my opinion so good luck :D
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Thanks for the input. I def. Appreciate it and iv been thinking of that aswell lol
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drago
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Thanks for the input. I def. Appreciate it and iv been thinking of that aswell lol

maybe you could put holes with fire or anything in the pavement and trees always help xD look if you need some ideas
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The Doctor
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This is looking like a good map, but the only thing i could see bringing it down is using stock weaponry
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I know I really want better stuff .... I will use ugx mod and have a stock version with some bo weapons
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looks nice if your need beta tester ask me :D
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WOW this map looks better then my :D  :P
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dns will do and thanks guys   

any ideas or suggestion's??
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I regret to inform I am canceling the project do to a error I cant seem to get fixed/help on sorry guys  :'(


(Script Runtime Error: Potential Infinite Loop - Killing Thread)
 
Last Edit: January 28, 2014, 12:14:03 am by rambobada555555
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I regret to inform I am canceling the project do to a error I cant seem to get fixed/help on sorry guys  :'(


(Script Runtime Error: Potential Infinite Loop - Killing Thread)
:'(
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I replied to your PM, I don't see why you are unable to fix the error as it's really a very simple one compared to what some people have had to deal with in the past before cancelling a project.

hey trem iv tryed everthing and i cant figure this out i map a new map same way just simple copyed the zones and spawners over there was no errors but i still get that   

"script runtime error: potential infinite loop - killing thread
@13275"

do you have any idea what that could be i checked out the post on zm you had that didnt fix it either. i dont know what the @13275 means but its the only thing holding me back from a release ....

13275 is the stack number of the stack that infinitely looped and was killed - without proper developer tools from Treyarch this information is useless to us.

To find an infinite loop error you have to use some deduction and common sense to narrow down where you think it might be originating from - you mentioned you added zones and that caused the error - so this would lead me to suggest that your zone setup is wrong - most likely you have a zone listed in your mapname.gsc that does not exist in the map file. Or you didn't change the start zone name from "initial_zone" to whatever your starting area zone is called.

This is the line im talking about:
Code Snippet
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zones[ zones.size ] = "start_zone";

 
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