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SPRINGFIELD (W.I.P.)

HOT
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Created 9 years ago
by scriptz
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Location: fi
Date Registered: 25 June 2013
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HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Hopefully all guns are polished and bugs free, when map is done, I can see Mauser has silencer when non paped and that pap camo on M27. What kind of pap camo will you be having?
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Location: calondon ontario
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i was actually gunna ask in the posts if someone could make me a sick simpsons moving camo tht would be a unique touchto the map yes guns will be bug free  as for mauser ive since  adjusted that non pap'd it has no silencer and pap'd it has silencer and proper rgm2 style bullets like in origins :) anyways also wanted to make mention tht  ive been adding more in like i said, so it is no longer so open spaced ,also i have took out runners from the start if any disagrees with that plz let me know thanks, also i still have alot i plan to add for instance tonight i have another 10 new locations i will be adding along with drawable wall chalks from buried ( now i have completley designed the script for it from scratch works just like bo2 fx sounds shaders , etc only thing it doesnt  have is chalk anim (player swiping chalk back n forth) can any1 please get tht then my drawable chalks script will be perfect and i can upload it with tutorial :) i already have chalk wpn file , model etc and even use chalk function which i based it off don goony's knuckle crack function anyways tht would be sick let me know if you can get that anim , thanks for reading
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Location: fi
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UGX V.I.P.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
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This user has access to the Black Ops 3 Modtools Alpha
i was actually gunna ask in the posts if someone could make me a sick simpsons moving camo tht would be a unique touchto the map yes guns will be bug free  as for mauser ive since  adjusted that non pap'd it has no silencer and pap'd it has silencer and proper rgm2 style bullets like in origins :) anyways also wanted to make mention tht  ive been adding more in like i said, so it is no longer so open spaced ,also i have took out runners from the start if any disagrees with that plz let me know thanks, also i still have alot i plan to add for instance tonight i have another 10 new locations i will be adding along with drawable wall chalks from buried ( now i have completley designed the script for it from scratch works just like bo2 fx sounds shaders , etc only thing it doesnt  have is chalk anim (player swiping chalk back n forth) can any1 please get tht then my drawable chalks script will be perfect and i can upload it with tutorial :) i already have chalk wpn file , model etc and even use chalk function which i based it off don goony's knuckle crack function anyways tht would be sick let me know if you can get that anim , thanks for reading

I could make the camo, send me PM
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Location: gb
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i was actually gunna ask in the posts if someone could make me a sick simpsons moving camo tht would be a unique touchto the map yes guns will be bug free  as for mauser ive since  adjusted that non pap'd it has no silencer and pap'd it has silencer and proper rgm2 style bullets like in origins :) anyways also wanted to make mention tht  ive been adding more in like i said, so it is no longer so open spaced ,also i have took out runners from the start if any disagrees with that plz let me know thanks, also i still have alot i plan to add for instance tonight i have another 10 new locations i will be adding along with drawable wall chalks from buried ( now i have completley designed the script for it from scratch works just like bo2 fx sounds shaders , etc only thing it doesnt  have is chalk anim (player swiping chalk back n forth) can any1 please get tht then my drawable chalks script will be perfect and i can upload it with tutorial :) i already have chalk wpn file , model etc and even use chalk function which i based it off don goony's knuckle crack function anyways tht would be sick let me know if you can get that anim , thanks for reading

Where u been bro? Can you message me on skype please?
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Stupid, but it works.
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so many great features, i hope all features aren't going to be broken after release and the weapons too. Also will there be any boss zombies?  :gusta:
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Location: gbMilton Keynes
Date Registered: 17 January 2014
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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so many great features, i hope all features aren't going to be broken
:accepted:
Last Edit: March 05, 2015, 06:18:11 am by Harry Bo21
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True Blue Elite
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I'd like to see this, I use to watch the simpsons everynight
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Also will there be any boss zombies?  :gusta:
if he asked me i could make him one.  i made a bowser and am making custom dogs/boss/zombies for my map  ;)
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  • steviewonder87
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steviewonder87
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Please keep dog rounds and replace the 'Fetch me their souls!' quote with 'Smithers, release the hounds!'  ;D
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Location: gbMilton Keynes
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^ please do this, that would be epic lol
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A little bit overload on powerups and perks but great job. (I recommend to players, don't buy Vulture Aid because you will be distracted by all the shaders in your face...

 
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