UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: scriptz on February 25, 2015, 01:06:22 am

Title: SPRINGFIELD (W.I.P.)
Post by: scriptz on February 25, 2015, 01:06:22 am
i am currently making springfield , now i realize someone has made simpsons zombies before but it only had simpsons house n moes mine is springfield here is a list of locations so far: (more locations will be added)

- kwik e mart
- moes tavern
- androids dungeon
- king toots music shop
- springfield cemetery
- springfield elementary
- kamp krusty
- tire fire
- springifeld church
- simpsons home (742 evergreen terrace)
- willies shack
- lard lads donuts
- professor frinks lab
- nuclear power plant


here is a list of current perk machines in map already working: ( i will include effect details for some  custom perks in brackets , as i still want to have some suprises in my map ;) )
- quick revive (bo2 style)
- speed cola
- double tap
- juggernog
- mule kick
- dead shot daquiri
- stamina up
- phd flopper
- electric cherry
- vulture aid ( which ive adjusted so it works with custom perks ; you see all perk shaders with vulture)
- krusty's coffee
- duff beer ( triple perk consumption ; instead of 4 perks you can have 12)
- buzz cola (higher jump)
- lil lisa slurry
- stone cutters soda
- kang & kodos space juice (decreased gravity)
- hell fish soda
- not very berry squishee
- love tester tea (randomized perk effect ; you either get double points or triple points and it last until you lose perk; also i took in consideration the powerups , so i made it so if you have perk and get double points , etc it works with perk example: double points = x2 points ; love tester tea = x2 or x3 points ; doubloe points + love tester tea = x4 or x5 points)
- slurm (fututrama perk machine i included as a hidden bonus ; i know its not simpsons but it is matt groening ;) )

here is a list of current powerups
- max ammo
- insta-kill
- double points
- nuke
- carpenter
- triple points
- infinite ammo
- invincibility
- firesale
- blood money
- zombie blood
- lock down (basically powerup tht locks mysterybox where it is for 30 seconds)
- musician's mayhem ( powerup tht when grabbed plays a song and gives you some points ; powerup has 5 songs it can      play as songs for powerup are randomized)
- medical ammunition ( every plr in the map get the ability to shoot revive for 30 seconds)
- itchy & scratchy ammo sale
- stone cutters
- also i got 2 suprise powerups im not mentioning as they are very unique

 here is a list of current custom weapons in map so far (all of which are packapunchable & working proper)
- toms melee weapons (axe , shovel , katana)
- tmp melee weapons (spike , dagger)
- golden spork
- mauser mc96
- m6g magnum (halo gun)
- kapp40 (dual weilded when upgraded)
- peacekeeper
- skorpion evo
- pdw-57
- blundergat
- jetgun
- thundergun
- type 25
- stoner 63
- commando
- famas
- msmc
- mp7
- hamr
- ak47
- ak74u
- galil
- hk21
- m60
- rpk
- aug
- m27
- ae4
- death machine
- scar h
- honeybadger
- an94
- ray gun mark 2
- professor frinks ray gun
- hells fury (hellfire)

here is list of other features in map so far

- origins dig sites (with proper models from origins )
- 2 jukeboxes (each with different lists of music :) )
- toms music player which i turned into an ipad (lol even goes to now playing menu when song is playing)
note: all music fixed so no song will play over another :)
- 10 hidden easter egg songs
- buildable power switch
- buildable jet gun
- rgm2 on wall (proper with chalk , model ,etc)
- buildable (helll fish keys to earn weapon )
- drop down ladder
- buildable ladders
- itchy & scratchy ammo machine (has 5 minute cool down time after use)
- soul chests
- power doors , grenade doors , buildable door switch
- buildable satchel charge
- other hidden easter eggs with different rewards then music
- customized donut hud
- customized round markers
- customized menu screens , load screens , sounds
- customized fx
- duff blimp (i retextured zepplin)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs18.postimg.org%2Fdm1ah0rg9%2F2015_02_18_00001.jpg&hash=c9fd7e6f00513b656cb7c11c341361c59933926e)

i will be taking more screenshots tonight and adding them 2moro i have some preview clips i am uploading to my youtube tonight n i will add links aswell 2moro
& it goes without saying anything you see in my features you need help with or just generally want let me know i am happy to share or help  ;)
Title: Re: SPRINGFIELD (W.I.P.)
Post by: MZslayer11 on February 25, 2015, 01:19:34 am
:mother:
Mother of god... ALL THE PERKS!!!
Title: Re: SPRINGFIELD (W.I.P.)
Post by: conn6orsuper117 on February 25, 2015, 01:24:55 am
Im ok with the Jet gun as long as it gives you points and does not break (suggestion: cool down is 10 seconds and usage is 30 seconds)

Aww runners from the start?
Title: Re: SPRINGFIELD (W.I.P.)
Post by: zsftw115 on February 25, 2015, 02:14:19 am
OH MY GOD YES YES YES.
This map sounds friggen SICK. I am a HUGE fan of the Simpsons. Even though I am a person that pays attention to detail, this map has an exception (not that it fucking matters lol). Would you by any chance be using models from Simpsons Hit and Run? Also, is that official Blundergat with the actual animations, because it looks like the one with really poorly done custom animations seen in maps like Lorkeep Station and such.
Title: Re: SPRINGFIELD (W.I.P.)
Post by: TheScotchGuy on February 25, 2015, 02:52:22 am
Awesome cant wait to see how it turns out!
Title: Re: SPRINGFIELD (W.I.P.)
Post by: scriptz on February 25, 2015, 05:16:27 pm
thank you for for all the great feed back so far :) to answer some questions , yes jet gun gives points & i kept it so it doesnt break (it over heats and has a cool down time of 10 seconds) also jetgun is buildable (i got all parts straight out of tranzit)
as for simpsons hit & run models (i am looking into that) so far though there is alot of custom models , fx , textures , etc
as for blundergat it is also buildable (& looks poor atm as i havent finished it i put it on hold for a couple days so i could add custom powerups and design the buildable script for it)
 & as for more screenshots i am still uploading today (lol i got really drunk yesterday celebrating my bday with some friends , anyways i didnt take screenshots last night , but i am taking some more screenshots now & i am uploading later today along with a couple small gameplay clips :) thanks again for all the feedback (& will be uploading a early beta next week so if interested in testing it just let me know & ill send you the dl link
Title: Re: SPRINGFIELD (W.I.P.)
Post by: MrDunlop4 on February 25, 2015, 08:22:16 pm
Hey

Thats looks nice. Ive you need help let me know :D

MrDunlop4
Title: Re: SPRINGFIELD (W.I.P.)
Post by: zsftw115 on February 25, 2015, 09:29:17 pm
as for simpsons hit & run models (i am looking into that) so far though there is alot of custom models , fx , textures , etc

There is actually a program for Simpsons Hit and Run that allows you to export the models from the .p3d files from the game. You could even export parts of the maps from the game, of course without any collision data. It's called Lucas' P3D Editor. Here's the link to where you can download it: http://donutmod.donutteam.com/download.php (http://donutmod.donutteam.com/download.php) (the website has no viruses, I've used it many times.)

Other than that, I'm pretty excited for this map.
Title: Re: SPRINGFIELD (W.I.P.)
Post by: tomikaze on February 25, 2015, 10:02:28 pm
From that one picture it looks like it's got a lot of wide open space and runners from the start make that a bit more challenging, but a lot of people really hate that. SO, what if you had it so that Kang & Kodos were hovering above the city terrorizing it. And you could have big craters (from alien spaceship gunfire) fill up open space so there isn't as much running room. Then you could have walkers from the start and still have it be challenging because there's less open space.
Title: Re: SPRINGFIELD (W.I.P.)
Post by: zsftw115 on February 26, 2015, 01:51:31 am
From that one picture it looks like it's got a lot of wide open space and runners from the start make that a bit more challenging, but a lot of people really hate that. SO, what if you had it so that Kang & Kodos were hovering above the city terrorizing it. And you could have big craters (from alien spaceship gunfire) fill up open space so there isn't as much running room. Then you could have walkers from the start and still have it be challenging because there's less open space.
agreed
Title: Re: SPRINGFIELD (W.I.P.)
Post by: tudark on February 26, 2015, 02:42:43 am
this looks good and the weapons you have are awsome
Title: Re: SPRINGFIELD (W.I.P.)
Post by: scriptz on February 26, 2015, 07:33:45 am
hello thanks again for all feedback srry again bout the latensss i was helping a friend with some scripting on his map or i would have had more screenshots uploaded by now anyways lol here is screenshots of map so far (keep in mind i still plan to make it bigger more locations :) also alot of cool easter eggs n buildables , i was gunna upload game clips but im gunna wait until i release tht beta next week and hopefully get some video clips then , now as for ppl offering to help a couple things i still am having trouble with is adding pap camo to ported weapons (not all just some) & creating custom player models and custom viewhands (i wanna make players be the characters: homer , bart , lisa , marge) if anyone can help with those it would be greatly appreciated and i nice touch as i already went through and did all the players voiceovers to match those characters :)

New Images!!
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i will post updates on the map in a couple days , thanks again , hope you like the screenshots
and again anything you see that you want in your map just ask im happy to share and help :)
Title: Re: SPRINGFIELD (W.I.P.)
Post by: scriptz on February 26, 2015, 08:07:42 am
i almost forgot thank you for the link to p3d editor (already had it , but still appreciated) , and as for runners from start idea with taking out runnning room i am gunna be filling it up ,(thinking about taking out runners, still not sure, if more ppl agree with tht let me know in the pos ) still alot i plan to do , however as for kanng and kodos hovering around the map  they are already being used , you gotta collect souls for kang and kodos will be above mystery box where ever it is sending down that beam of light (mysterybox light) so basically it looks like he keeps abducting the mystery box everytime it moves , but to answer your question when done its wont be so opened spaced
Title: Re: SPRINGFIELD (W.I.P.)
Post by: blackrock555 on February 26, 2015, 06:31:51 pm
i hope all 20 perks work in the release!
Title: Re: SPRINGFIELD (W.I.P.)
Post by: scriptz on February 26, 2015, 07:23:18 pm
to answer curiousity about the perk machines so far all are working with effects :) except stonecutters & slurm , reason being lol im tryna think of a good effect for them  , any ideas...? cuz i have them ready to be working aswell i just havent called them in the map as they dont do nothing yet lol anyways any ideas on perk effects for slurm machine and stonecutters soda let me know so far i been thinkin make stone cutters half price on everyhing in the map but i wanna try and come up with something better then tht , anyways thanks for reply and to answer your question more exact 18 of 20 perk amchine all working perfect atm also i have 17 powerups in now all working  perfect aswell i added so many cause i like the idea of variety plus who doesnt love tons of perk machines and powerups :D
Title: Re: SPRINGFIELD (W.I.P.)
Post by: HitmanVere on February 26, 2015, 07:52:38 pm
Hopefully all guns are polished and bugs free, when map is done, I can see Mauser has silencer when non paped and that pap camo on M27. What kind of pap camo will you be having?
Title: Re: SPRINGFIELD (W.I.P.)
Post by: scriptz on February 27, 2015, 12:23:51 am
i was actually gunna ask in the posts if someone could make me a sick simpsons moving camo tht would be a unique touchto the map yes guns will be bug free  as for mauser ive since  adjusted that non pap'd it has no silencer and pap'd it has silencer and proper rgm2 style bullets like in origins :) anyways also wanted to make mention tht  ive been adding more in like i said, so it is no longer so open spaced ,also i have took out runners from the start if any disagrees with that plz let me know thanks, also i still have alot i plan to add for instance tonight i have another 10 new locations i will be adding along with drawable wall chalks from buried ( now i have completley designed the script for it from scratch works just like bo2 fx sounds shaders , etc only thing it doesnt  have is chalk anim (player swiping chalk back n forth) can any1 please get tht then my drawable chalks script will be perfect and i can upload it with tutorial :) i already have chalk wpn file , model etc and even use chalk function which i based it off don goony's knuckle crack function anyways tht would be sick let me know if you can get that anim , thanks for reading
Title: Re: SPRINGFIELD (W.I.P.)
Post by: HitmanVere on February 27, 2015, 05:58:47 pm
i was actually gunna ask in the posts if someone could make me a sick simpsons moving camo tht would be a unique touchto the map yes guns will be bug free  as for mauser ive since  adjusted that non pap'd it has no silencer and pap'd it has silencer and proper rgm2 style bullets like in origins :) anyways also wanted to make mention tht  ive been adding more in like i said, so it is no longer so open spaced ,also i have took out runners from the start if any disagrees with that plz let me know thanks, also i still have alot i plan to add for instance tonight i have another 10 new locations i will be adding along with drawable wall chalks from buried ( now i have completley designed the script for it from scratch works just like bo2 fx sounds shaders , etc only thing it doesnt  have is chalk anim (player swiping chalk back n forth) can any1 please get tht then my drawable chalks script will be perfect and i can upload it with tutorial :) i already have chalk wpn file , model etc and even use chalk function which i based it off don goony's knuckle crack function anyways tht would be sick let me know if you can get that anim , thanks for reading

I could make the camo, send me PM
Title: Re: SPRINGFIELD (W.I.P.)
Post by: RichGaming on February 28, 2015, 11:36:26 pm
i was actually gunna ask in the posts if someone could make me a sick simpsons moving camo tht would be a unique touchto the map yes guns will be bug free  as for mauser ive since  adjusted that non pap'd it has no silencer and pap'd it has silencer and proper rgm2 style bullets like in origins :) anyways also wanted to make mention tht  ive been adding more in like i said, so it is no longer so open spaced ,also i have took out runners from the start if any disagrees with that plz let me know thanks, also i still have alot i plan to add for instance tonight i have another 10 new locations i will be adding along with drawable wall chalks from buried ( now i have completley designed the script for it from scratch works just like bo2 fx sounds shaders , etc only thing it doesnt  have is chalk anim (player swiping chalk back n forth) can any1 please get tht then my drawable chalks script will be perfect and i can upload it with tutorial :) i already have chalk wpn file , model etc and even use chalk function which i based it off don goony's knuckle crack function anyways tht would be sick let me know if you can get that anim , thanks for reading

Where u been bro? Can you message me on skype please?
Title: Re: SPRINGFIELD (W.I.P.)
Post by: X0master on March 05, 2015, 12:46:13 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ4z0ltl.gif&hash=57423f0981de9e0ab1d5af6d72b2ee0ccfb04feb) so many great features, i hope all features aren't going to be broken after release and the weapons too. Also will there be any boss zombies?  :gusta:
Title: Re: SPRINGFIELD (W.I.P.)
Post by: Harry Bo21 on March 05, 2015, 06:17:43 am
so many great features, i hope all features aren't going to be broken
:accepted:
Title: Re: SPRINGFIELD (W.I.P.)
Post by: Andy Whelan on March 16, 2015, 05:39:51 am
I'd like to see this, I use to watch the simpsons everynight
Title: Re: SPRINGFIELD (W.I.P.)
Post by: josemassacre on March 16, 2015, 12:26:40 pm
Also will there be any boss zombies?  :gusta:
if he asked me i could make him one.  i made a bowser and am making custom dogs/boss/zombies for my map  ;)
Title: Re: SPRINGFIELD (W.I.P.)
Post by: steviewonder87 on March 16, 2015, 02:14:01 pm
Please keep dog rounds and replace the 'Fetch me their souls!' quote with 'Smithers, release the hounds!'  ;D
Title: Re: SPRINGFIELD (W.I.P.)
Post by: Harry Bo21 on March 16, 2015, 11:02:42 pm
^ please do this, that would be epic lol
Title: Re: SPRINGFIELD (W.I.P.)
Post by: GerardS0406 on March 17, 2015, 12:12:21 am
A little bit overload on powerups and perks but great job. (I recommend to players, don't buy Vulture Aid because you will be distracted by all the shaders in your face...