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[RELEASED] RETURN TO STAIRWAY TO HELL [V0.7]

POLLHOT
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Created 9 years ago
by Ping998
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72,259 views

Poll

Question: Should PHD replace Who's Who?

Yes! Who's Who would be useless!
8 (72.7%)
No! Who's Who would add to the gameplay!
3 (27.3%)

Total Members Voted: 10

Poll

Question: Should this map be released in May as planned or delayed until BO3 mod tools fully come out so that there can be a BO3 version of the map?

Keep with the WaW release date of May
8 (80%)
Wait until BO3 mod tools are fully released then release a BO3 version
2 (20%)

Total Members Voted: 9

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"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

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Return to Stairway to Hell!

Progress: 100% :D

DOWNLOAD MAP HERE!: http://ugx-mods.com/forum/index.php/topic,11181.0.html
Thank you to EVERYONE for all of your support and kindness! :)


New version:


Original:


Description:

Spoiler: click to open...
“Stairway to Hell” was a map that I released June/July 2015 and after initial heavy criticism from the UGX community I decided to take it down on all sites, thinking that it was for the best. After I had done this I was flooded with messages on ZM asking where the map was and demanding to get the link for it again. Ever since then the response for STH has been terrific, not only has it been awarded several high positions in “Top 10”-type lists but it has become my most downloaded and most popular map to date. I wasn't happy with the map from its release until now. I made it in 1 week consistently, as a “challenge” map, just for fun. It turned out that the map was extremely easy so the difficulty was raised and although the map is still quite easy today, it definitely provides a very casual and fun zombies experience. This is why I wanted to create a sequel…

“Return to Stairway to Hell” is the new sequel to the original and is nearing the end of its development. The new map will have lots and lots of new features that I wasn't able to add back in June 2015 but now I can. The goal of the map is to create something that is FUN, CASUAL and SIMPLE. To reinforce my point, this is NOT a map to be taken seriously, it is for the casual player and if you’re not a casual player then it probably won’t be for you. That was the main issue with the response for the original STH as many people argued it was too easy, too simple, not as hard-core as they’d like it to be. I understand some people will have an issue with me releasing a sequel and say it’s just “lazy mapping” or “didn't put enough effort into it”. But in reality, I feel I am able to - with the mapping skills I have - create an enjoyable zombies experience the way I envisioned it regardless of what anyone thinks makes a good map. I'm still learning after 3 years mapping and will continue to produce well-deserved content to these amazing communities and this map will be no exception.
;)

What’s new?

+ Improved perks (courtesy of HarryBo21)
+ This includes: Dive to Prone (Explosion with PHD), Improved Deadshot, Improved Electric Cherry, “Who’s Who” Perk, “Widow’s Wine” Perk, and more…
+ New (different) weapons from: CoD4, MW2, BO, MW3, BO2, Ghosts, AW, BO3, Homefront, Titanfall and other custom guns
+ New bold Arial font
+ Coloured zombie counter with progress bar
+ New map textures
+ Thundergun
+ Changes to map layout
+ Extra levels (more stairs)
+ More detail (texture patching on stairs, zombie’s windows etc.)
+ FOV slider in GAME OPTIONS (note: this may reset if you d2p)
+ New black zombie uniforms (so they are easily distinguishable from the coloured lights)
+ Light-blue zombie eyes
+ No more zombie grabbing
+ BO3-style round counter (numbers after round 5)
+ Custom skins for CoD4 guns from http://www.cfgfactory.com/
+ HarryBo21's motd mystery box
+ Custom textures from http://spiralgraphics.biz/packs/index.htm
+ Teleporter (60 second mainframe activation)
+ Origins PaP
+ Intro text
+ Bonus points model and message for power-up
+ ELEMENTAL AMMO power-up (Shock, Incendiary or Explosive!)
+ UNLIMITED AMMO power-up
+ SUPER SPEED power-up
+ Buyable ending works (50k points)
+ PaP'able weapons
+ Buyable ammo for INDIVIDUAL WEAPON for 2500 points
+ 3 teddybear easter egg
+ And more to come in the future!


Updates!

Spoiler: click to open...
UPDATE (25/04/16) [V0.2]
+ BO3 weapons
+ More custom weapons and skins
+ HarryBo21's motd mystery box


UPDATE (10/05/16) [V0.3]
+ More weapons from various CoD games
+ More textures from http://spiralgraphics.biz/packs/index.htm
+ Teleporter (60 second mainframe activation)
+ Origins PaP
+ A few PaP'able weapons


UPDATE (16/05/16) [V0.4]
+ Progress on detailing
+ Intro text
+ Bonus points model and message for power-up
+ ELEMENTAL AMMO power-up has been added! (Shock, Incendiary or Explosive!)
+ UNLIMITED AMMO power-up has also been added!
+ SUPER SPEED power-up has also been added!
+ Buyable ending works (50k points)
+ More PaP'able weapons
+ Bug/Glitch/Other fixes

UPDATE (19/05/16) [V0.5]
+ Progress on detailing
+ Little layout changes
+ 3 teddybear easter egg
+ LOADS of new weapons from various CoDs have been added
+ All weapons are now PaP'able
+ Buyable ammo for INDIVIDUAL WEAPON for 2500 points
+ Bug/Glitch/Other fixes

UPDATE (21/05/16) [V0.6]
+ Major bug fix that could have been game breaking
+ Map is now more compact and utilises more efficient file handling (e.g. file size lowered)
+ Other minor bug fixes
+ A few new weapons have been added
+ DOUBLE POINTS has been removed and replaced by the UNLIMITED AMMO power-up (this means that the map will be slightly more difficult to those who are less skilled and therefore adds some replayability)


Latest Update!

UPDATE (22/05/16) [V0.7]
+ Final bug fixes
+ Solo testing has been carried out
+ Replaced and moved a few weapons
+ Max ammo now fills the clip!
+ Almost ready to be uploaded!


Known bugs:
- Some windows in the top few levels cannot be repaired without the carpenter power-up
- Game can become laggy if you are far away from the zombies


I genuinely hope you guys will enjoy this new map, please leave any suggestions or opinions in the comments below - your feedback DOES matter. :)

RELEASE DATE:  Late May 2016

Thank you,

Ping998

(Screenshots as of 19/05/2016)









Last Edit: May 23, 2016, 06:31:02 pm by CreepersAreEpic
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Love me or hate me
I'm stopping 'til I'm on top
I'm screaming f*** the world like 2Pac
Say my name and you might get shot
It's Nine Lives motherf***er 'til I drop
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Looks amazing, I loved the first time we visited the Stairway To Hell and I cant wait to return to it

Double Post Merge: April 17, 2016, 06:23:20 pm
Actually I have 1 input.
Black OPs 3 guns or at least the kn44 and razorback
Last Edit: April 17, 2016, 06:23:20 pm by AKScorpion75
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Looks amazing, I loved the first time we visited the Stairway To Hell and I cant wait to return to it

Double Post Merge: April 17, 2016, 06:23:20 pm
Actually I have 1 input.
Black OPs 3 guns or at least the kn44 and razorback

Haha thanks :)

Also I'll try with the BO3 guns, no guarantee though ;)
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Haha thanks :)

Also I'll try with the BO3 guns, no guarantee though ;)
Sounds good. At least you try so yea  8) :)
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I suggest that you add debris all around the map to make it less trainable
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Paranormal Potion better return in this new version ;)
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You know what would be nice? More than 1 texture in map :poker:
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YAY!! A even more colorful and i assume cooler version!  :D
Last Edit: April 17, 2016, 07:07:22 pm by MajorPwnege01
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You know what would be nice? More than 1 texture in map :poker:

Don't you worry! There will be this time ;)

Remember this is still in development! :)
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After 3 years of mapping ? You make this? BloodyHell if i ever got 3 years time learning. I'll make a map better then origins. Just saying.
My learning time was 3 months. Using zk's tuts And i did an amazing map you can check it in my signtuare. Thou it's my first map not my second and not even my third. I always loved your maps that i played which i remember " alien defence and 2 other maps can't recall the name " but your mapping skill has to improve. Try being realistic about mapping. like if you were making a city map don't let them spawn on the street. Coz how in the fuck a zombie would break an asphalt and get up ? That's wierd shit eh ? That's all and if need anything tell me. Will be happy to help as long as i can.
Sorry if my reply sounds like i'm a dick. I'm not just trying to give you some advices to improve.:)
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Don't you worry! There will be this time ;)

Remember this is still in development! :)

Good to hear that. One of the things that really got me annoyed in first version, lel

if i ever got 3 years time learning. I'll make a map better then origins.

Hah!
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if i ever got 3 years time learning. I'll make a map better then origins.

I'll be there for when that happens.
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Try being realistic about mapping. like if you were making a city map don't let them spawn on the street. Coz how in the fuck a zombie would break an asphalt and get up ? That's wierd shit eh ?
Sewers and cheap city planning, that's how. Or Indian burial ground.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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zombies crawling out of tarmac is impossible ofc

if only zombies were not real too - oh wait, its a game...
Last Edit: April 17, 2016, 08:24:59 pm by Harry Bo21
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And i thought i was kinda a dick about my reply lol. :lol: Ech, guess not. Well gg guys and back on topic.

 
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