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Contact Support - Help Center Get help on the UGX Discord. Join it now!How are you hitting that? What specifically is causing it? Is it saying you have too many scriptable brushes?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I hit that when I added the doors, because every door is made by 4 entities and there are 6 per cube.
I think it's because the number of script_brushmodel entities, because I had hit before the 19600 limit of script_brushmodels, but I had like 300 hundred entities. And now I can have 1500 easily.
I will try making the doors just by one brush so I'll reduce the number of entities by four but I would like to try other things before because I like the way the doors open.
If the error is scriptable entries, there are a couple ways to get around it. The best one will require help from a animator. Animating the doors will make it one ent for the model and one for the clip. Other things such as a custom door script that doesn't use triggers, or that uses only one trigger for both sides can help too. Custom zombie entry points, and using script structs instead of script origins as much as possible helps.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The point is that I am already using a custom door script and I don't have any script structs or origin.
I need a script because every single of the 4 parts of the door moves to a different corner at 45 degrees. The trigger will open the door of the cube you are and the door of the next cube. And then, when you get out of the "bridge" that connects the two cubes, the doors close.
So if there's any possibility to do something similar but only with one model it'll be great.
Yup, that would be with an animated model. I use a similar door opening method as you with only three pieces, but I use structs to be the destination of the door pieces so I can use the same prefab over and over, with the same script. If I get into trouble with ents, I will ask someone to make two or three models with animations for open and close. I'm not the expert on that so I will design my script however they can animate things, setting model and playing anims as needed. I'll send you a script I tweaked from codmodd that counts things then, so you can keep an eye on things. Not at pc now.
count stuff script, works when ads
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks for the script.
I get this, but it's the previous version (without doors) because I couldn't compile the new one.
And I didn't think in structs when I made the doors. It would have made my work much easier and the script would be more simple.
Anyway, I'm not sure and maybe I'm wrong but I can't do door prefabs because I need to get the next door to open it as well.
I believe I only have two options now: make the doors with only one piece and pray to not to hit the limit again or find an animator.
But animating a model would be the best way prob, and the easiest to incorporate other than just making them one ent brush.
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Ok. I've just tried to do the animation by my own, but then I remembered I have no idea of using Maya.
So if there is any animator here, please, help. I'll be very grateful.
If you have an idea of what you want (in terms of an animation) and have a model I can do the anims for you.
i kinda like the idea of moving rooms since it'll give it a unique twist to the map when playing
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Does it look better?
(Image removed from quote.)
The snake is really thin, I don't know how it'll look in-game, but I'll try to make the shaders bigger so the details will be more visible.