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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Actually, I didn't think really much of it. I planned to have like two or three non-moving boxes and some wall weapons in some cubes. But I don't know at the moment. Any ideas are welcome, but keep in mind that I have some limitations with entities.
Looking great, hyped for release +
Well wall weapons are ents so it won't matter there what you decide unless you rewrite the script not to need triggers, that would help. Otherwise your looking and linking and unlinking, or just moving it the same as the cube.
You could also spawn weapons in the cubes after it moves, or make it like a game mode... where you get better guns as you kill or get head shots or something.
You could make a wall weapon that randomly went through a list of guns, slowly. Maybe a couple of those around so you only needed one ent for each weapon station there, but could buy many guns from it... Maybe change every round or rotation?
You could only have the box...?
Maybe place weapons on the ground randomly in cubes?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Sounds pretty much like a retriever to me, should be able to do that ( although COD usually skips the "catch" anim )
This looks...really weird actually. I like it!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Well, just with the throwing anim is enough. Then the player can take it back from the floor if the catching anim doesn't work. I'll try to create the weapon (at least the model, maybe then I'll need someone's help for the anims).
That's exactly what I was trying to do.
well, you could still have it fling back to the player and vanish like the retriever did, it actually looks ok like that
If you need the throwing anim btw, took me a while to find, as its under "hatchet" but all others are under "tomahawk"
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Well, I don't have BO2 in my PC, actually, so it'll be difficult for me to get the retriever's anims unless it's possible to get them from the PS3.
I'll try to create it anyway, maybe with a grenade anim or something.
I've just reopen beta access. I don't have a release date, but I'll let you know when I finish doing everything I want to do before it.
This time I'm going to select more people (maybe max of 16-20, depending on the number of applicants) and I'll ask one or two people to test specific things with me. And I inform you that I'm going to select only people with more than 20 posts because they can send PM's basically.
Everyone who applied last time and weren't selected will have preference. Current beta testers don't have to apply again, but if you don't want to play this new beta, please PM me and I'll remove you.
And again, everyone in the "Credits" section of the map that apply will be automatically accepted.