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Hobo Ville (RELEASED!)

HOT
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Created 11 years ago
by Weezy428
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om probs not the only one to post this but... the dog rounds a re broke :(
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Love slaying them zombies up and sharing it with the world.

www.youtube.com/nascarfanatc24
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Mapper of Legacy: http://ugx-mods.com/forum/index.php?topic=4096.0
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I would not mind testing but it is on you the mapper to give that privilege.
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om probs not the only one to post this but... the dog rounds a re broke :(

Ya dogs dont work, but so far, im amazed, the detail and color is beautiful! Love the map so far
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True Blue Elite
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Please give me beta access, I would LOVE to test CO-OP
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Mine can't download because google chrome says that it's a malicious file :(
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Mine can't download because google chrome says that it's a malicious file :(

it says that for almost every map download #FirefoxFTW
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Nacht_DTW_1.1- COMPLETE
Hobo_Ville-COMPLETE
Hobo1.1-Might never happen.
Necro_City-not in my hands anymore.
Ghost_Swamp:75%
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Try it now I used the UGX installer. :)
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  • steviewonder87
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steviewonder87
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But have you not read the comments Weezy?? Dog rounds are broken lol  ???
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Dat feel when anims "fall from sky" ;)
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The Five-Seven has the incorrect sounds when shooting it, and the reloads are a bit slow.

Also, I think you should add more ammo...12 seems too little to me

I think you should add a weapon for the player to use when he is downed (with Quick Revive) in Solo, like a Ray Gun or something

Why does the MP5k have 27 bullets for you to shoot instead of 30? I also don't think it's using the correct running animations, as you barely even see the gun when you run with it. It also shoots somewhat slowly and I also think it is using the incorrect reload animations (and the incorrect shooting sounds, but I'm not too sure about that)

The Python also has slow reload anims/incorrect shooting anims and I can't rapidly fire with it

The anims for the Ray Gun Mark II are slow, the screen doesn't move when you reload with it, it shoots slowly, and you can kill yourself with it

The map itself looks great, but I really think you should take a good, careful look at your weapons
Last Edit: June 04, 2014, 12:51:37 am by CyberMan1011
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Yeah, did not get the dog/crawler? round to start. Still though... I managed to get lucky with 2 double points while sporting an MPL and I managed to open up several doors. So many buyable debris. lol.

Very impressed with what I have seen so far. Map looks truly stunning. :D
Last Edit: June 04, 2014, 12:53:54 am by DeathBringerZen
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The King of Zombies
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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I would suggest fixing the dog round bug during the open beta so everyone will have more time to experience it. Playing to round 5-7 is not that far to test everything
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The Five-Seven has the incorrect sounds when shooting it, and the reloads are a bit slow.

Also, I think you should add more ammo...12 seems too little to me

I think you should add a weapon for the player to use when he is downed (with Quick Revive) in Solo, like a Ray Gun or something

Why does the MP5k have 27 bullets for you to shoot instead of 30? I also don't think it's using the correct running animations, as you barely even see the gun when you run with it. It also shoots somewhat slowly and I also think it is using the incorrect reload animations (and the incorrect shooting sounds, but I'm not too sure about that)

The Python also has slow reload anims/incorrect shooting anims and I can't rapidly fire with it

The anims for the Ray Gun Mark II are slow, the screen doesn't move when you reload with it, it shoots slowly, and you can kill yourself with it

The map itself looks great, but I really think you should take a good, careful look at your weapons

Thanks I know my weapons need work, and I appologize with the dogs being broken they were not suppose to be there. Working on the new one and it we be posted again for another amount of time. Sorry to anyone who got a bad version.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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I've only managed to get to round 7 but i'm liking it so far.

Some things i noticed:
MP7 when ADS has an extremely high FOV
Mortar round buyable trigger is in not translated form
There is a room where zombies spawn in the power room that powerups can spawn in and players can't grab them.
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True Blue Elite
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When will the open beta be up again?  :gusta:
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When will the open beta be up again?  :gusta:

NEW BETA W/O dogs mp5k has 30 bullets and MP7 has fixed ADS. Everything else is being worked on. I apologize for the issues.
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The King of Zombies
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Didnt make it too far on my first attempt but this is what i found

1. When walking up to quick revive then walking away, the zombies keep on walking toward quick revive and stop for a couple seconds before moving on
2. After buying quick revive there is like a 1-2 second pause before the player starts drinking the perk
3. When i went down with quick revive I had the m14, I assume its the same no matter what gun you have you would always go down with the gun that the player is holding which is a bit strange
4. Zombies still surround you when downed with quick revive
5. The first soul chest has no clip on it so you can just walk through it.
6. The five seven seems too weak, I understand its the starting weapon but it seems weaker than the colt
7. You can also buy guns when downed
8. When I opened up to Jug I had a couple zombies glitch on me and die off, not sure where exactly but it started happening when i opened to jug.

Will update with more bugs when i find them

I love the cdc hud as well as the effects when you open the door, and the gun sliding out when you buy it. The map is gorgeous overall.
Last Edit: June 04, 2014, 04:01:57 am by thezombiekilla6

 
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