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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yes, I already scripted it, but just forgot to put the triggers in to test.
it kinda goes through stuff
Please give me beta access, I would LOVE to test CO-OP
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
![]() Oil Rig Beta Access |
Just did a new compile with the triggers added and it works.
I'd also like to ask everyone what they think of this idea.
Basically, I thought of an idea for the gondola to be able to move by three different things:
- player paying to ride the gondola
- player calling the gondola from the opposite station
- a random timer would allow the gondola to move on its own
So, basically you can use the gondola whenever you'd like for 750 and call it for free, but if you leave the gondola sitting too long it will move back to the other location. What do you think? Good idea, or should I just stick with the player being able to pay and call for it and leave out the timer.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Very nice! It would make it awesome if the gondola swayed slightly back and forth while moving like a real one.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
it is simple, just pointless. to do it: you a) play an animation on the gondala (recommended if u do) b) use rotates
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I thought about doing this, but just haven't got around to it yet. I would definitely go with the animation way of doing it, which wouldn't be difficult at all. Anyways I'm glad you guys are liking the
map so far, I have a lot of stuff planned for this.
On a side note, I scripted my own voiceover script which works much better than the current way of doing voiceovers, and it does not freeze the game if a sound/alias is missing. Speaking of voiceovers, I converted about 30 sounds per character for Frostbite (don't want the mod to become excessively large) and to confirm, the characters are the ones from Call of the Dead - using the actual models, viewarms and quotes.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
On a side note, I scripted my own voiceover script which works much better than the current way of doing voiceovers, and it does not freeze the game if a sound/alias is missing.
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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |