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Excavation Site 128 [W.I.P]

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Created 11 years ago
by JBird632
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:( Been watching this map develop since pretty much day 1, and I was really looking forward to seeing it finished.
We all will be praying for Launcher to let you compile the map and if it doesn't, I'm going to have a word with Treyarch.
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I know that this is really depressing, but I'd like to see this as an opportunity to focus on other projects. I spent weeks trying to get Excavation Site to compile and nothing seemed to work and it is very unfortunate that it does not want to cooperate. I feel that I was spending too much time trying to debug the map, when I could have been actually making one. I can assure you that what I am currently working on now will make up for the loss of Excavation Site. Lets just say, there was an early screen shot of this new project out there a while ago.
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I know that this is really depressing, but I'd like to see this as an opportunity to focus on other projects. I spent weeks trying to get Excavation Site to compile and nothing seemed to work and it is very unfortunate that it does not want to cooperate. I feel that I was spending too much time trying to debug the map, when I could have been actually making one. I can assure you that what I am currently working on now will make up for the loss of Excavation Site. Lets just say, there was an early screen shot of this new project out there a while ago.
I REMEMBER! That snowy map image you threw at us! Cool, we need more snowy maps... :rainbow:
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I know that this is really depressing, but I'd like to see this as an opportunity to focus on other projects. I spent weeks  Lets just say, there was an early screen shot of this new project out there a while ago.

I remember this.
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Like I said, there is no error the compiler just stops. Same thing goes for trying to build the mod.
Typically if it stops while building an FF (map or mod) it's related to a corrupt xmodel or material trying to be compiled into it. I have run into this same issue before once or twice and was able to solve it by commenting out sections of my CSV for the FF in question until it started compiling without stopping. Then I could narrow it down to one specific asset and remove it until I could figure out what was wrong. Both times all I had to do was run the asset through converter in asset manager again to fix it. If you set up your GDTs properly for all of your assets (i.e. didnt hand-edit anything you made in assman after the fact), you can just run the convert all option in assman to convert everything again. In fact I think the second time this happened to me it was because I stopped a convert-all operation halfway through.
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Please give me beta access, I would LOVE to test CO-OP
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Please don't let this map collect digital dust on the bookshelf of your Maps JBird, if you could, in any way, get the problem fixed, it would definitely make the community happy (not that they already weren't with your black ops mod)
Cheers
J.N
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What the hell mate?! That doesn't even make sense at all  :yuno:
Last Edit: July 24, 2014, 04:07:24 am by SajeOne
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Correct me if I'm wrong but couldn't you just copy the map over to a new one or would that not work at all?
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Correct me if I'm wrong but couldn't you just copy the map over to a new one or would that not work at all?
you could, but theres is the matter of the images, scripts, worldspawn settings and other stuff that need to be moved aswell and itll be too much work
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you could, but theres is the matter of the images, scripts, worldspawn settings and other stuff that need to be moved aswell and itll be too much work
Oh ok .....but too bad..
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Correct me if I'm wrong but couldn't you just copy the map over to a new one or would that not work at all?
No, the issue is not script related, its map related and I just need to find what it is that is causing the issue. However, I am not working on this map right now, like I said before. My current projects are to finish Lockdown, help on Leviathan and work on my main project Frostbite.
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Well lets hope its fixable in the near future and BTW I think Leviathan looks sick (And other maps but I think Leviathan will be my Fav  :rainbow: .
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No, the issue is not script related, its map related and I just need to find what it is that is causing the issue. However, I am not working on this map right now, like I said before. My current projects are to finish Lockdown, help on Leviathan and work on my main project Frostbite.
Well, look on the bright side guys, at least the map isn't going away.
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Well, look on the bright side guys, at least the map isn't going away.
Keep in mind that I probably won't start this project up any time soon as I have 3 current projects to work on and my second year of University is just around the corner.
Last Edit: July 24, 2014, 11:59:00 pm by JBird632

 
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