Posts
536
Respect
58Add +1
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
how did you do the fog?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Lol I'd love to know this I've been struggling with fog in my map it looks plain piss poor.
Did something like this: setexpfog( 150, 500, 0.23, 0.21, 0.24, 0 );
these are the args for it: SetExpFog( <startDist>, <halfwayDist>, <red>, <green>, <blue>, <transition time> )
if you need some more help: http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Fog
@op
The map is looking very good man! Keep up the good work
Oh thanks man for the tip ! Will mess a lot with this stuff!
No problem bra, it makes maps look so much better when there is fog, and i forgot to say to put it in your mapname.gsc::main()
I put mine at the very end, idk if it maters tho