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btw commenting out FX from gsc files does nothing to affect how much FX is loaded into fast files.
If you ticked easy_fx that loads in enough FX to put you over the limit, just comment ones you're not using.
I recommend using DUKIP's launcher, it'll display asset counts including FX.
don't forget to comment out FX in "rootfolder/zone_source". First do nazi_zombie_MAPNAME.gsc and if there are still 400 fx, go into zombiemode.gsc and comment out FX in there. Comment out unecessary/unused ones.
Here's an example of my riser FX in zombiemode.gsc in zone_source:Spoiler: click to open...// rise fx
fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
//fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
//fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
//fx,maps/zombie/fx_zombie_body_wtr_burst
//fx,maps/zombie/fx_zombie_body_wtr_billowing
//fx,maps/zombie/fx_zombie_body_wtr_falling[close]
(Don't forget to "//" to comment them out!
Oh thanks man for the tip ! Will mess a lot with this stuff!
Lol I'd love to know this I've been struggling with fog in my map it looks plain piss poor.
i may resume progress on the treasure map soon days
yeh, i noticed those two too. I Always avoid having the same notify's and i never have any prob's setting up my zone's so i'm pretty sure that would fix it..
These 2 are prob messing things upsince all those zone's get activated with the same notify change it to something like this and try again i guess..
i remember playing this when it was 1 room
Didnt Nukems Alcatraz map have that, when generator goes offline, the perk/perks go away?
which MP5 is it, it it the black ops 1 version (MP5K) or is it the black ops 2 version?
i don't mean origins gerators i just mean the system :9