Posts
560
Respect
431Add +1
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 119
Total Members Voted: 121
Hey guys! It's been a while since I've updated you all on my progress so I thought I'd let you know where I stand. I am 95% done with the map. The mapping is 99% done with only minor fixes and stuff left. The story is written but still being implemented/scripted so it's at about 85%. Good thing is that it's almost fully playable so I will be testing it out with some close friends soon to work out any game-breaking bugs and glitches.
I do also need the communities feedback and help on buildables though. I'm making the origins style buildables but I don't know a good way to inform all players what parts have been collected. I know nothing about menu files so all I can think of it making a section on every players hud for the parts to appear as they are collected but I may run into engine limits then. Please give me suggestions and if any scripter who knows about this stuff reads this, please send me a personal message.
Thanks,
WhippyTrout
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Will yoi be having the MOTD round changing sounds in it and also the samantha voice from origins when you pick up powwrups would be nice also....just suggestions
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I already have the MOTD round changing sounds added in so no worries there. I'll probably leave the powerup sounds the same because I'm ready to be finished with the map. So guys just hold on a little longer. I still have testing that needs to be done but It's pretty much done.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Is this using the ugx 1.1 mod or are you using custom weapons from bo2?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I just updated the topic with more features. No ugx will not be used even though some of the pics may have it in there. I was going to use it but I decided not to. All your questions should hopefully be answered on the main topic.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Is afterlife mode not in it anymore?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
At the moment no. I had sooooo many problems in coop. Like game breaking issues. lol Crazy things were happening.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Sorry man but it was doing crazy stuff. Like zombies running off to random spots instead of chasing players. A random wall would spawn and fly at players and kill them. It was insane the kind of bugs that were happening. Hilarious to test but I think people would rage if I left it in hahahaha. I'll try to see if I can fix it but no guarantee lol
A random wall would spawn and fly at players and kill them.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
A random wall would spawn and fly at players and kill them.