[BO3] Rainy Death [WIP]

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Created 188 days ago
by HitmanVere
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The rain season has returned to the renovated but now abandoned town. Fight the ever-increasing power of the undead in this remaster/remake of World at War custom zombies map Rainy Death.

Rough Estimate on Progress
65%


Notes: I am busy with Uni and other modding related projects so been slowed down, but yeah, trying to finish this map someday.
I started on this remaster in like 2017, but there has been so many things in between that, that I've only worked on it for total of few months basically.
Reason for making this topic is having a main place to showcase/check out the overall progress and hopefully gives me reason to work on it more.

Features So Far/Planned:
  • Original layout with new pathways created, transportations added to few dead ends and some areas redone completely to make gameplay flow better
  • Approx. +30 weapons from various non-CoD games, including Killing Floor 2, Payday 2, Battlefield 4, Dirty Bomb, Apex Legends and more
    • All of the guns are custom animated, fitted with new sounds and are also inspectable
  • Fully revisited Main Quest with same idea as original's, now includes story elements that were lacking/missing completely in original
  • Buildable Zombie Shield and buildable Specialist weapon added due to change of gameplay elements that Black Ops 3 brings
  • Recreation of Killing Floor 2 HUD with few things changed around to fit with Black Ops 3-mechanics
  • New level boss that is basically an upgrade to Napalm Zombie from the original
  • Original 9 perks, including PHD Flopper and Electric Cherry
  • Power off environment where lights turn on with power (some lights are turned on always via generators to not make map too dark)
  • Old features revisited such as intro firing range, way to get back there, unlocking Pack-A-Punch etc.

Screenshots:











Made it this far? Here's a parrot :love_parrot:
Last Edit: October 18, 2019, 02:28:17 am by HitmanVere
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Looks amazing :+1:
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Oh my, this is exiting and I love the killing floor hud. Looking tasty
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YAS! I still have my beta copies from WAW
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One comment that has stuck with me for a while is someone calling Rainy Death "campaign-styled" just cos of intro and how linear the map was. This time I am taking that one step further where a lot of basics are rewritten to give more cinematic experience. Here's an animation I did yesterday for a simple button press which will be used as a minor detail on a "new" feature (new in map, very old in zombies):

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stap making boxmaps y u dare
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stap making boxmaps y u dare
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Updated most of the stuff with the HUD, now has proper alignments, colors, transparencies and glow. Well, as close as I can get at least without having ripped textures and such, lmao (Also using Giant as test map, hence why screenshot is taken in that)

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I'm really looking forward to this. I loved RD on WaW. Any new updates my friend?
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I'm really looking forward to this. I loved RD on WaW. Any new updates my friend?
 Completely forgot to check here once in a while, lmao. OP updated with new pics and shizz

 

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