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JBird632's Christmas [Snow Globe]

HOT
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Created 10 years ago
by JBird632
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Looks Gorgeous!!!!! You are without a doubt one of my favorite mappers!
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THIS...IS...AWESOME! So much detail done already. Great job!
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Snow Globe Update:



Zombie Domination:
So I believe I have a good basis for the game mode and it works pretty well. I do have to get some coop testing done for it still, but the gamemode works perfect on solo - can be a little difficult.

The gamemode has 2 parts to it, progression (which is where you are unlocking parts of the map by capturing domination points), and then from there you try to capture as many points as you can without dying.

Rules:
Spoiler: click to open...
- Flag Captures:
   * Standing in a determined radius for the flag will begin a progress bar for capturing it
   * Each flag takes 30 seconds per player to capture (1 player = 30s, 4 players = 120s)
   * The more players capturing a flag, the faster the flag will capture
   * Once a flag is captured all players who aided in capturing the flag will be reward points

- Domination spawns:
   * Flags will initially spawn in the progression of the level (that is from closest to spawn, to furthest from spawn)
   * If a flag "Timesout" then it can spawn at any existing spawn point (this does not mean they must redo the previous flag)
   * Once all Door/Debris blockers are cleared a flag can spawn at any spawn point

- Door/Debris Blockers:
   * Prevent players from accessing a door or debris
   * Capturing a domination point removes a blocker allowing access to the next spawn point
   * Doors and Debris are still required to be purchased once the blocker is removed

- Flag Timeouts:
   * Each flag is given a 60s timer, if the timer runs out the flag will despawn
   * By restarting the flag capture, the timer is stopped and increased by 5s
   * Nothing is rewarded for a Flag Timeout

These rules are not final and are subject to change based on how coop testing goes.
Also input would be greatly appreciated on features people would like to see in this gamemode.
Last Edit: October 29, 2014, 07:37:54 am by JBird632
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Snow Globe Update:

(Image removed from quote.)

Zombie Domination:
So I believe I have a good basis for the game mode and it works pretty well. I do have to get some coop testing done for it still, but the gamemode works perfect on solo - can be a little difficult.

The gamemode has 2 parts to it, progression (which is where you are unlocking parts of the map by capturing domination points), and then from there you try to capture as many points as you can without dying.

Rules:
Spoiler: click to open...
- Flag Captures:
   * Standing in a determined radius for the flag will begin a progress bar for capturing it
   * Each flag takes 30 seconds per player to capture (1 player = 30s, 4 players = 120s)
   * The more players capturing a flag, the faster the flag will capture
   * Once a flag is captured all players who aided in capturing the flag will be reward points

- Domination spawns:
   * Flags will initially spawn in the progression of the level (that is from closest to spawn, to furthest from spawn)
   * If a flag "Timesout" then it can spawn at any existing spawn point (this does not mean they must redo the previous flag)
   * Once all Door/Debris blockers are cleared a flag can spawn at any spawn point

- Door/Debris Blockers:
   * Prevent players from accessing a door or debris
   * Capturing a domination point removes a blocker allowing access to the next spawn point
   * Doors and Debris are still required to be purchased once the blocker is removed

- Flag Timeouts:
   * Each flag is given a 60s timer, if the timer runs out the flag will despawn
   * By restarting the flag capture, the timer is stopped and increased by 5s
   * Nothing is rewarded for a Flag Timeout

These rules are not final and are subject to change based on how coop testing goes.
Also input would be greatly appreciated on features people would like to see in this gamemode.
mabey if u capture all objectives at once ( co-op only ) a boss wave spawns in and when u beat it something magnificant happens :) lol idk mabey make that part of ur EE or something
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RadihaX
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mabey if u capture all objectives at once ( co-op only ) a boss wave spawns in and when u beat it something magnificant happens :) lol idk mabey make that part of ur EE or something
Well the thing is the gamemode is called "Domination" due to there being flags that you capture, but its more like headquarters in the sense that there is only one objective at a time - thus having a system where you unlock new areas by capturing the current flag. Once captured the flag despawns and will spawn in another location in 15 seconds.
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RadihaX
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Snowglobe Update:

Well it seems as though I have 2 weeks of practically no school, which means lots of time to work on Snowglobe!
Today I had some help with some coop testing for Domination, Classic Mode, and Gun Game - we did find a few bugs with Domination, but that was to be expected with its first test run on coop.

New Loadscreen: (subject to change, MW3 style test)


New Side Street:


Overview of Snowglobe:
Last Edit: November 09, 2014, 01:57:30 am by JBird632
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Wow, this map looks awesome. Might I suggest changing the box marker to a more warm fire glow, instead of the stock blue. Or maybe a blue outside with a hyper white inside glow. Either way looks pretty snow globe like. Nice job!
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Wow, this map looks awesome. Might I suggest changing the box marker to a more warm fire glow, instead of the stock blue. Or maybe a blue outside with a hyper white inside glow. Either way looks pretty snow globe like. Nice job!
or green and red like christmas colors
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Snowglobe Update:

With one month left, I feel very confident that I can get everything I want into the map before the deadline.
I started to do the last bit of mapping and now really work on some more features in the map, one of which is working perfectly and is really fun. I am currently about 80% done mapping and 70-75% done overall.

I began scripting the easter egg for the map just yesterday and have the majority of it planned out.
I hope to have everything done by November 29th so that I can use the final week as a testing week to iron out any bugs in the map.

Pub:
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Hi, just a friendly reminder. Hope everything is coming along. Keep in mind, the map download link must be emailed to me before Dec 6. Good luck! If you wish to drop out of the competition I would ask that you mark your project as [withdrawn] so we know. Thanks.
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Great job, very nice details!
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Map is looking absolutely breathtaking JBird. The detailing is ridiculously good. Can't wait to try this one.
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WOW this looks amazing , i love your other maps so i cant wait for this one  :D
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keep up the good work 

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Hi, just a friendly reminder. Hope everything is coming along. Keep in mind, the map download link must be emailed to me before Dec 6. Good luck! If you wish to drop out of the competition I would ask that you mark your project as [withdrawn] so we know. Thanks.
I am definitely still in the contest and I am working hard to get a good mixture of fun and beauty into this map. I will try to get the map to you earlier than Dec 6, just to be safe.

Just been working on a boss zombie - "Santa Clause Zombie" - who is eager to take back all the presents from anyone on his naughty list. He works almost perfectly right now, just need to add in some sounds for him and he will be done.


 
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