Jam-packed with all the good stuff from version 1.0, but with additional bug fixes and brand new features, you'd be unwise to miss out on downloading 1.1!
Changelog: Due to popular demand, a new 'Difficulty' option has been added for SP and Co-Op modes. This mode can be set on the main menu for SP, and in the Server Config screen for Co-Op lobbies. The difficulty is now displayed on the GAME OVER screen. Difficulties added are 'Easy', 'Original', and 'INSANE'.
Easy: Majority of zombies run at Der Riese speed (roughly half the speed of normal Cabin runners), weapons are swapped instead of lost in SP.
Original: Zombies run at full speed, weapons are lost when swapped in SP, less time given after 1st cutscene before zombies spawn.
INSANE: Same as original, but with a few additions: Weapons are not swappable in any mode, even less time is given after first cutscene, barriers are more expensive, less health in all modes, no points for hitmarkers, only kills.
Respawn bug with ranked players has been fixed. No longer will ranked players spawn with no weapon. Respawn bug with spawning at level start instead of with alive players has been fixed. Fixed a zone bug that caused wave skipping. Fixed a bug where if not all players were present to start the Trader cutscene, vox would loop and the game would not progress. Intermission has been added to the first cutscene to prevent being overwhelmed by zombies before you are able to leave the room. "G_FindConfigstringIndex: overflow (381): '17493'" error has been resolved.
We have added more features to the GAME OVER for 'bragging rights'. We encourage you, whether you win or lose, to submit brag-worthy scores to http://ugx-mods.com/scores to be entered into the [UGX] Cabin High Scores list.
In order to be eligable for the 'High Scores' list, you must submit valid proof not only of your score, but that you were the person playing. Valid proof includes, but is not limited to, a screenshot of the GAME OVER screen, or a video of the game ending (which includes the GAME OVER screen). We reserve the right to reject any scores that we do not view as valid, with an explanation as to why we made that conclusion.
Last Edit: August 14, 2011, 05:49:07 am by treminaor
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Didn't know how we let this slip through the cracks, but it appears we displayed the incorrect price for the gate on Insane difficulty; it actually costs 4,000 points but still says 2,500! Sorry about that...
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
It's hard for me to understand why some of you map creators making these zombies run like it's already 70th or 80th wave despite it's on wave1. Speedy zombies? No thanks.
Just another cool map seemed cool at first but ended up in thrash bin.
It's hard for me to understand why some of you map creators making these zombies run like it's already 70th or 80th wave despite it's on wave1. Speedy zombies? No thanks.
Just another cool map seemed cool at first but ended up in thrash bin.
Bro, this map was made back in 2011 and it's still better than most maps that come out in 2014. I demand that you remove it from your "thrash" bin and play it over and over again until you love it...love it like it is your only child...cute, cute dark child with runners from the beginning...
Last Edit: August 12, 2014, 01:39:55 pm by tomikaze
Bro, this map was made back in 2011 and it's still better than most maps that come out in 2014. I demand that you remove it from your "thrash" bin and play it over and over again until you love it...love it like it is your only child...cute, cute dark child with runners from the beginning...