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[Disqualified] De_dust2

HOT
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Created 9 years ago
by Tim Smith
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De_dust 2

de_dust2 is a counter-strike map which is famous a lot of people played it and now i decided to make it i have mapped it 

here's some pic's












things left to do :
zombies & guns & original counter - strike hud
& more stuff on the way :)
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De Dust being your base, when zombies attack you? :D
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De Dust being your base, when zombies attack you? :D

yes indeed :D but this time the player is a terrorist and i am seeking for porting counter-strike models for zombies :D
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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De_dust 2

de_dust2 is a counter-strike map which is famous a lot of people played it and now i decided to make it i have mapped it 

here's some pic's

(Image removed from quote.)


(Image removed from quote.)


(Image removed from quote.)




things left to do :
zombies & guns & original counter - strike hud
& more stuff on the way :)

You started working on this after 29th July? Just looks like a lot done for less than 4 days. :)
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I do mods/maps for WaW and BO1.
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You started working on this after 29th July? Just looks like a lot done for less than 4 days. :)

He could've extracted it and got it working over the past few days. Only took John Doe about 3-4 days to send me Inferno (another map from CS) for example.
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He could've extracted it and got it working over the past few days. Only took John Doe about 3-4 days to send me Inferno (another map from CS) for example.

Oh yeah, forgot how easy Source maps are to extract & decompile. :P But it being pre-made make it against the rules?
Last Edit: July 03, 2015, 12:55:49 pm by Scobalula
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Bloodsport :- RELEASED -:
-WIP- Cabin Unique :- 75% -:

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But it being pre-made make it against the rules?
i would hope so..
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first of all : i didn't use john's idea about porting i mapped it from the ground to the roof so it isn't against the rules and second here is some new progress the pathnodes is all done now ;D  and i totally forgot about lights and reflection thing i will add right now

Edit : added zombie & lights & other stuff




Last Edit: July 03, 2015, 06:13:41 pm by Tim Smith
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  • steviewonder87
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first of all : i didn't use john's idea about porting i mapped it from the ground to the roof so it isn't against the rules
Bullshit.
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Bullshit.

Bullshit ??? thank you and nobody told you to comment on something that you don't like if you want PM me and i will send the .map file and you check if it ported from cs
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  • steviewonder87
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steviewonder87
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Bullshit ??? thank you and nobody told you to comment on something that you don't like if you want PM me and i will send the .map file and you check if it ported from cs
PM'd. Maybe you should send it to Trem instead and he can judge it seeing as he's holding the contest, or we can get Johndoe's expert opinion as he's the one who knows most about ported Source maps.

Looking at your 'Heros' (sic) WIP I can clearly see that you did not map what's in those pictures in 3-4 days...
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PM'd. Maybe you should send it to Trem instead and he can judge it seeing as he's holding the contest, or we can get Johndoe's expert opinion as he's the one who knows most about ported Source maps.

Looking at your 'Heros' (sic) WIP I can clearly see that you did not map what's in those pictures in 3-4 days...

i want to send it to hole UGX if it ok just to let people see what i have done with my map and for the last time i didn't port the f*$#en map  and for Heros that map is cancelled
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  • steviewonder87
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OK well my conclusion is that you're a better mapper than me for sure, I couldn't have mapped this in 3-4 days.

Also the one part I'm positive wasn't ported (the UGX letters made out of brushes) are very obviously worse quality than the rest of the map, coincidence?  ::)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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As someone who has ported a source map before(the first de_dust) i can say that it does look like you ported from a source game.

Generally, you can tell if:

1. Whole burshes being used for buildings/walls/structures with separate brushes for curves/edges

2. random brushes outside of the actual map or sticking out of the map.

Spoiler: click to open...
de_dust example:

2d view:



3d view:


Nothing against you Tim but as i said, it does look like it is a port.
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  • steviewonder87
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1. Whole burshes being used for buildings/walls/structures with separate brushes for curves/edges
I can confirm it has these for sure, I thought it was odd when I saw them.

 
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