[Approved] Dead Palace

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Created 1256 days ago
by Riptide1106
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Dead Palace
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Dead Palace
Version 1.1



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Description:
You find yourself on a small island... and the tide is rising. It doesn't help that you can't swim. You must find a way get to safety before you are overtaken by the water. And if that's not bad enough, the natives are all Zombies!

Dead Palace Patch 1.1:
-Added hide-seek mini game
-Added music easter-egg
-Fixed respawning without a weapon
-Modified Scripting, Pathing, Clipping
-Switched Shovel on Gungame to Sticky Bombs (making Gungame playable)

Credits and Thanks
BluntStuffy, Tutorials & Scripts
ZK, Tutorials & Scripts
SajeOne,  Tutorials
BlackJackJonny, Tutorials
TomBMX, Melee Weapons
David Larson, Models
Unity, Models

Sorry but you are not allowed to view spoiler contents.
Last Edit: April 13, 2016, 09:16:47 pm by lukkie1998
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Wow that's a pretty cool design :D
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That reminds me of one of the buildings in Skyrim, I think it is in Whiterun with the companions? Haven't played it in ages kek. But looks noice :P
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Any updates? We need a progress update by Thursday July, 30/2015 at 11:59PM PST. Anything to indicate the progress gained since the last update. If you haven't gained any progress an indication of such is fine. If you have gained progress we need visual representation and possibly a quick summary of what was done for the map in-between updates.
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update #2

hi there =) here's what ive been working on since the last update:
creating some other buildings
adding a couple models
adding some scripts

ive been trying to make it more medieval-y, can be hard at times tho =/

but what your really here to see... pics:
1st is a fisherman hut/dock

2nd is a blacksmith (which im still working on)

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work's been crazy lately, havent had time to work on the map =(

I would like to say, i've looked at some other wip's and their looking great (props to you mappers)!

Hopefully I can return to mapping soon... Until then any suggestions of things I should include??
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update #3

overall hadn't had much time to work on this, but this past weekend i had some free time and made this winding road. I still need to fix some textures and add detail, but you get the gist of it  :P





still to be seen if i can finish the map before the deadline
thats all for now peeps  ;)
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update #4

ive been intentional about carving out some time these past few weeks to work on this. really pushing to finish in time.
Here's a pic, this is the middle of the map. the building on the right is the blacksmith as seen in an earlier update:
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Update #5

Finishing Up, Still a little more to add. Thought I'd share this pic of the spawn area.

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Update #5

Finishing Up, Still a little more to add. Thought I'd share this pic of the spawn area.

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Looking good mate, but I see the map has UGX MOD v1.0 :'(
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Looking good mate, but I see the map has UGX MOD v1.0 :'(

Thanks Andy. I don't think 1.1 was out when I started  this. I'll have to check it out next time.
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Looks pretty good, hope you can finish in time for the contest  ;)

Is this your first map?
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Looks pretty good, hope you can finish in time for the contest  ;)

Is this your first map?

Thanks. Im working very hard to finish.

I started a couple others, but this will be my first release.  8)



Double Post Merge: November 22, 2015, 08:29:43 am
Update #6

Releasing soon...
Last Edit: November 22, 2015, 08:29:43 am by Riptide1106
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Riptide, I just played this for the first time and the whole rising water idea is a lot of fun and makes you really have to think about how you wanna spend your points; lower the water more to increase chances of survival or buy better guns and progress through the map. Very cool!
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Riptide, I just played this for the first time and the whole rising water idea is a lot of fun and makes you really have to think about how you wanna spend your points; lower the water more to increase chances of survival or buy better guns and progress through the map. Very cool!

Thanks You. I'm glad you like it! =)

 
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