You've created an awesome map! This shows that maps can be good with limited features and basic textures/models.
Love the idea of the water and that you can lower it again in case you gotta go back to a previous part of the map.
Fairly simple but fun! Thanks for sharing this map Riptide.
One thing worth mentioning is that zombies derp really often. They sometimes get attracted to models (I had the same problem in Civil Nativity) and derp sometimes. I'd recommend checking the pathing again!
(https://i.gyazo.com/2c1d1ecf6894a070933fb357a6304bab.jpg)
Lukkie1998
You've created an awesome map! This shows that maps can be good with limited features and basic textures/models.
Love the idea of the water and that you can lower it again in case you gotta go back to a previous part of the map.
Fairly simple but fun! Thanks for sharing this map Riptide.
One thing worth mentioning is that zombies derp really often. They sometimes get attracted to models (I had the same problem in Civil Nativity) and derp sometimes. I'd recommend checking the pathing again!
(https://i.gyazo.com/2c1d1ecf6894a070933fb357a6304bab.jpg)
Lukkie1998
the model thing i "think" is caused by bullet collision on models. I had the same issue with everything ive put it on, unless the clip extended beyond the bounding box of the model. Otherwise i had to take off bullet collision and place a weapon clip in radiant
Very nice map, I like the water rising feature, makes it more challenging and unique. Only problem I found was that endgame triggers platform doesnt have pathing, so that zombies cant find you, if you are by the trigger
This might be the map I will vote for :P