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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Please give me beta access, I would LOVE to test CO-OP
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
![]() Oil Rig Beta Access |
Update October 11:
So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.
This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable
The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking and running sounds are amplified to sound better (since u can barely hear them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
- bunch of bugs were fix (even most of the coop test's bugs)
New Menu:
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Solo Pre-Game Settings:
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Coop Pre-Game Settings:
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Gun Game and Timed Gameplay:
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Update October 18:
Not much done visually on the map this week - a lot of scripting and bug fixing.
Though I have a new weapon that I've been working on.
MPX:
This is the MPX smg that I modeled and textured and will be a new custom gun to the map. The model and texture of the gun are finished - though it might have minor tweaks - however, I still need to make animations for it, which will be done in the the next week or so. I would like to also note (since people will likely comment about this), yes this is basically the same gun as the KF5 from Advanced Warfare - though theirs is suppose to be a futuristic version of the MPX which was featured in the Battlefield.
(Image removed from quote.)
(Image removed from quote.)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
To be honest that was the second version of the stock I tried
But really its not that huge of a deal since you would only see the stock in the world model and not in first person. I find the iron sights just as difficult to make - but in this case I am just amazed by how well it turned out
Oh god, I didn't even think of all the iron sights I made... I think I made 10 versions of iron sights for what was gonna be the Wunderwaffe Mark 2. Also, thank you for mentioning iron sights because I just realized I left a gun somewhere partially modeled that I really wanted to complete. Now to remember the name...
Got any pics/proof of these models? I'd LOVE to see them?
That MPX is sexy as hell btw JBird.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
![]() Oil Rig Beta Access |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Update October 25:
I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:Mod100%Mapping85%Easter Egg45%
I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs
If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.
MPX:
! No longer available
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
![]() Oil Rig Beta Access |
Update October 25:
I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:Mod100%Mapping85%Easter Egg45%
I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs
If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.
MPX:
! No longer available
This looks nice, but I have a question for all other modelers on the forum: Is it just me or is the stock ALWAYS the hardest part to make? I don't think I've ever made a good stock and it pisses me off. I don't understand why, but it just IS the hardest part.
Back on topic, ya did a good job, tweety.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |