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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Update October 11:
So today was a really big week for the map, not only were a lot things completed but it was also the 2nd coop test for the map. This coop test included myself, Awesome Pieman, TheScotchGuy and Uk_ViiPeR which we all tested a multitude of different coop features of the map along with finding a bunch of bugs/glitches.
This was really good 'cause the map is now becoming more and more playable and I believe the next coop test will actually be an almost "finished" type of playable
The mod had a lot of new features and changes added recently as well:
- the 4 player models are now finalized (A police officer, a construction worker, a marine and a civilian)
- Redid the soundalias for weapons so new fire sounds include distant fire sounds, shell eject sounds and shell impact sounds as well as pack a punched 3rd person sounds)
- Walking and running sounds are amplified to sound better (since u can barely hear them in waw)
- most weapons are now finalized only need to fix 2 and add 1-2 more
- a new menu system was added along with 3 gamemodes and a bunch of features (at present the 3 gamemodes are Normal, Gun Game and One Room Challenge,
but I will likely add Domination from Snowglobe as well)
- timed gameplay added along with an option for it in the menu
- more detail added to some rooms
- started work on the upstairs of the building
- bunch of bugs were fix (even most of the coop test's bugs)
New Menu:
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Solo Pre-Game Settings:
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Coop Pre-Game Settings:
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Gun Game and Timed Gameplay:
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Update October 18:
Not much done visually on the map this week - a lot of scripting and bug fixing.
Though I have a new weapon that I've been working on.
MPX:
This is the MPX smg that I modeled and textured and will be a new custom gun to the map. The model and texture of the gun are finished - though it might have minor tweaks - however, I still need to make animations for it, which will be done in the the next week or so. I would like to also note (since people will likely comment about this), yes this is basically the same gun as the KF5 from Advanced Warfare - though theirs is suppose to be a futuristic version of the MPX which was featured in the Battlefield.
(Image removed from quote.)
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
To be honest that was the second version of the stock I tried
But really its not that huge of a deal since you would only see the stock in the world model and not in first person. I find the iron sights just as difficult to make - but in this case I am just amazed by how well it turned out
Oh god, I didn't even think of all the iron sights I made... I think I made 10 versions of iron sights for what was gonna be the Wunderwaffe Mark 2. Also, thank you for mentioning iron sights because I just realized I left a gun somewhere partially modeled that I really wanted to complete. Now to remember the name...
Got any pics/proof of these models? I'd LOVE to see them?
That MPX is sexy as hell btw JBird.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Update October 25:
I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:Mod100%Mapping85%Easter Egg45%
I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs
If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.
MPX:
! No longer available
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Update October 25:
I have now finished all the weapons and mod specific items in the map and all that is left to do is a bit more detail in some areas along with finish scripting the easter egg. This is an overview of how far along the map is now:Mod100%Mapping85%Easter Egg45%
I spent the entire weekend making sure all the weapons were properly textured, had good stats, all weapons could be dived with, and they had proper world models, sounds and anims. I hopefully will have another coop test next weekend to iron out the next layer of bugs
If you would like to see a full list of all the weapons in the map, I have included a list on the main post. These weapons are finalized and I don't plan on making any changes - I did want to add a couple more weapons but I'm at the image limit so there is really nothing I can do about it (thats what happens when literally every texture in the map is custom or ported).
I have now implemented the custom MPX into the map as well.
MPX:
! No longer available
This looks nice, but I have a question for all other modelers on the forum: Is it just me or is the stock ALWAYS the hardest part to make? I don't think I've ever made a good stock and it pisses me off. I don't understand why, but it just IS the hardest part.
Back on topic, ya did a good job, tweety.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |