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Z0mbie1337's Heckin' Neato Perk Shaders

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Created 8 years ago
by Z0mbie1337
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Woah.

Hey guys.

 Welcome to EB Games



The zip includes 3 sets of Perk styles. All including:
  • PSD (1000X1000)
  • High Quality PNG (1000X1000)
  • DDS (64X64)
  • IWI (64X64)

Every set has all of the perks and power up icons leading up to Widow's Wine.

Questions that are probably going to be asked:

Will you make (insert perk or power up here)?
No. That is what the PSD is for.

How do I install these?
Glad you asked. Well you see...I don't know. All I know is how to make things pretty and convert them to an IWI file. That is about as far my knowledge goes. Sorry.

The High Quality PNGs look kinda...shitty.
Yeah I know. Trust me when I say everything looks better when its scaled down to 64X64.
Last Edit: March 30, 2016, 10:44:58 am by HitmanVere
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NateTheGreat987's Contact & Social LinksCap_FlareCappaFlareGunCapFlareGun
To install you rename them as the original perk shader names. Then put them in your image folder in your mods
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Set 3 look amazing, love the metallic look, might use these in my map :)
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Set 3 look amazing, love the metallic look, might use these in my map :)
Really? Personally I can't stand those ones, I can't take the actual logo.

Actually, I might just place the logos from the second set onto the third to create the perfect shaders  :rainbow:
Last Edit: March 31, 2016, 11:58:06 pm by mrpeanut188
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LOVE set 2, so vibrant with their colours!
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To install you rename them as the original perk shader names. Then put them in your image folder in your mods
well how do you figure out the original perk shader names
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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well how do you figure out the original perk shader names

found this in about 6 seconds



you should at least "try" to find it yourself in future. Relative thinking is all you need

what are they? - shaders
what are shaders? - materials
what are they used for? perks
what script is for perks? _zombiemode_perks

open _zombiemode_perks, and there it is, right at the top - so i didnt even need to touch the mouse again to find them


this isnt me just being harsh or whatever, my point is people are not gonna answer questions like this because 5 seconds of thinking and you could do it yourself. I say this in a positive way, if you work out how to find these things yourself, you wont have to spend weeks waiting on a forum response to what was a simple question



for example, its just as easy to find where they are set up in "my" perks






As for the shaders, they look awesome man. If your kewl with it might just add them as optional in my perk download
Last Edit: April 01, 2016, 04:00:25 am by Harry Bo21
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found this in about 6 seconds

(Image removed from quote.)

you should at least "try" to find it yourself in future. Relative thinking is all you need

what are they? - shaders
what are shaders? - materials
what are they used for? perks
what script is for perks? _zombiemode_perks

open _zombiemode_perks, and there it is, right at the top - so i didnt even need to touch the mouse again to find them


this isnt me just being harsh or whatever, my point is people are not gonna answer questions like this because 5 seconds of thinking and you could do it yourself. I say this in a positive way, if you work out how to find these things yourself, you wont have to spend weeks waiting on a forum response to what was a simple question



for example, its just as easy to find where they are set up in "my" perks

(Image removed from quote.)




As for the shaders, they look awesome man. If your kewl with it might just add them as optional in my perk download


i actually did try its just that when i added that standard waw perks to a map, they wouldnt show up when i launched the map, so i thought i did something wrong

Double Post Merge: April 01, 2016, 04:03:55 am
any body know what this means. "bad token "#" "
Last Edit: April 01, 2016, 04:03:55 am by yomomdog8010
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i actually did try its just that when i added that standard waw perks to a map, they wouldnt show up when i launched the map, so i thought i did something wrong

Double Post Merge: April 01, 2016, 04:03:55 am
any body know what this means. "bad token "#" "
you literally just asked "how do I find out what they are called" so... Yea

Bad token means you typed a illegal character somewhere
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If you are using Harry's perks the shader names are

vending_staminup_shader
vending_phd_shader
vending_deadshot_shader
vending_mule_kick_shader
specialty_who_zombies
specialty_juggernaut_zombies
specialty_widow
specialty_vulture_zombies
specialty_quickrevive_zombies
specialty_tombstone_zombies
specialty_doubletap_zombies
specialty_fastreload_zombies
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And
minimap_icon_electric_cherry
I think is the last one
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Correct but also you can just change the material they use where I highlighted in the script

It'll PRECACHE it for you so all you need to do is change it in the script, add it to mod.csv and add the image to your mod folder

Both give the same result but saves you over writing default ones
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To install you rename them as the original perk shader names. Then put them in your image folder in your mods
um i tried this in all different ways it doesnt work for me
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Nice work on these shaders, Set 3 looks good though maybe a little too sharp on the logos inside the frames :P -- maybe dulling it down would make it a bit better? -- just a thought no hate :)
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Nice work on these shaders, Set 3 looks good though maybe a little too sharp on the logos inside the frames :P -- maybe dulling it down would make it a bit better? -- just a thought no hate :)

The 1000x1000 PNG versions are very sharp but when they get shrunk down to 64x64, everything gets smoothed out. So I figured I may as well keep them the way they are

 
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