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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
#using scripts\zm\sliding_door;
sliding_door::init( );
scriptparsetree,scripts/zm/sliding_door.gsc
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I cant find my maps .gsc in shared/raw/scripts? Where is it located? I only see the giants .gsc
How can i change the cost price? I can't select the trigger to change zombie_cost
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Could i add a sound to it? It adds more to the realism...
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hey the doors work great.
I changes the script_sound to my alias and the sound plays when the door opens. But if i'm on the other side of the map and a zombie walks through the door the sound still plays. So how do i make it so the sound can only be heard when near the door.
Thanks.
It sounds like you set up your alias as a 2d sound. If so, make it a 3d sound and adjust the distance, all in the alias file.
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks it's working now. I was also wondering if you could have a different sound play when the door closes than when it opens?
while(1)
{
self waittill("trigger");
if(isdefined(self.script_sound))
{
self PlaySound(self.script_sound);
}
for( i=0;i<doors.size;i++ )
{
time = Distance(doors[i].goto,doors[i].origin)/100;
doors[i] MoveTo(doors[i].goto,time);
}
self TouchingEnts();
if(isdefined(self.script_sound))
{
self PlaySound(self.script_sound);
}
for( i=0;i<doors.size;i++ )
{
time = Distance(doors[i].start,doors[i].origin)/100;
doors[i] MoveTo(doors[i].start,time);
}
}
if(isdefined(self.script_sound))
{
self PlaySound(self.script_sound);
}