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Who's Who [Update 5-2-2015]

HOT
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Created 9 years ago
by alaurenc9
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usually happens if theres a problem loading the weapon file for the bottle

Did you port the models?
Did you name them the same as the OP says to?
Did you include them in your mod.csv?
Checked the weaponfile for errors?
Checked your weaponfile is named the same as he states?
Have you just tried using a different bottle? ( A default one )

I have used the weapon file I created on a different perk machine and it works fine. I've loaded up a fresh map and used the same scripting and it results in the same issue. Driving me nuts.

Damon.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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the file he gave has the whos who bottle name in it

if you havent created that model, it wont work, because its asking for a model that you havent got

Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file
Last Edit: July 20, 2015, 08:32:17 pm by Harry Bo21
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the file he gave has the whos who bottle name in it

if you havent created that model, it wont work, because its asking for a model that you havent got

Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file

I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.

Damon.

https://www.youtube.com/watch?v=JeGUe7VQNqE
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I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.

Damon.

https://www.youtube.com/watch?v=JeGUe7VQNqE

I got this fixed by changing this line, i would of never figured this out if it wasn't for a friend.

 self GiveWeapon( "zombie_perk_bottle_whoswho" );
 self SwitchToWeapon( "zombie_perk_bottle_whoswho" );

to

 self GiveWeapon( "zombie_perk_bottle_revive" );
 self SwitchToWeapon( "zombie_perk_bottle_revive" );

got it using the revive bottle even tho my ported whos who bottle models work within ANY other perk machine weapon file.
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is it "precached"?

Code Snippet
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PrecacheItem( "zombie_perk_bottle_whoswho" );

prior to zombiemode::main()?

should go in the init function way at the top

and the script itself called under the regular perk script in _zombiemode.gsc

if done "after" the game loop starts, it wont load it
Last Edit: August 01, 2015, 08:20:53 am by Harry Bo21
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is it "precached"?

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PrecacheItem( "zombie_perk_bottle_whoswho" );

prior to zombiemode::main()?

should go in the init function way at the top

and the script itself called under the regular perk script in _zombiemode.gsc

if done "after" the game loop starts, it wont load it

Thanks, I got it sorted!

One issue I'm having now is getting my bamskaters perks working with this. anyone able to help?

I enter whoswho and keep my none native perks i.e bamskater perks. The originals like quickrevive/jugg/double tap/speed work fine.

Damon.
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My preferred name is "xSanchez78".
Check me out here: www.steamcommunity.com/id/xSanchez78
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if you read the tutorial properly, you will see that you must list all the perks out that will be saved yourself. Then you must list out scripts to make them give back properly. Anyways just to give a heads up, a major update is coming to my who's who. Keep and eye out ;)
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Question to the viewers of the UGX mods forums:

Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
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yes I think you should release it ;). and anyways I don't think everyone will use Harry bo21 perks

Double Post Merge: September 19, 2015, 02:25:58 pm
I'm also still using your who's who's perk and I would like to update it with your new stuff
Last Edit: September 19, 2015, 02:25:58 pm by jasonpage260
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yes I think you should release it ;). and anyways I don't think everyone will use Harry bo21 perks

Double Post Merge: September 19, 2015, 02:25:58 pm
I'm also still using your who's who's perk and I would like to update it with your new stuff

ok thanks. well this new release will include the following:

#1: proper vision and a little work around to get the whos who mask overlay
#2: all sounds played properly ( pop sounds, client scripted 2d sounds, etc. )
#3: actual bo2 script, including respawn system and all the neat features in it
#4: the choice of using a script model or an actually ai for the whos who clone ( ai will have a full tutorial on how to make a spawner for it and avoid the ai limit, as well as all the overrides needed for it to be ignored in other scripts )

Just a note: i do know how bo2 made the clone glow orange or whatever, and can also confirm that it cannot be done in WaW. Same with the system for muffling all the sound to where everything is really quiet, that system was not implemented until bo1, so nothing i can do there.
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sounds good can't wait to try it out :D :D
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hi alaurenc9 and thanks for great tutorial
I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up




please help
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hi alaurenc9 and thanks for great tutorial
I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up

(Image removed from quote.)


please help
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.
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Question to the viewers of the UGX mods forums:

Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
Ya buddy
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Ya buddy
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.
Go be ignorant somewhere else...

 
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