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Contact Support - Help Center Get help on the UGX Discord. Join it now!usually happens if theres a problem loading the weapon file for the bottle
Did you port the models?
Did you name them the same as the OP says to?
Did you include them in your mod.csv?
Checked the weaponfile for errors?
Checked your weaponfile is named the same as he states?
Have you just tried using a different bottle? ( A default one )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
the file he gave has the whos who bottle name in it
if you havent created that model, it wont work, because its asking for a model that you havent got
Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file
I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.
Damon.
https://www.youtube.com/watch?v=JeGUe7VQNqE
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
is it "precached"?
prior to zombiemode::main()?
should go in the init function way at the top
and the script itself called under the regular perk script in _zombiemode.gsc
if done "after" the game loop starts, it wont load it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
yes I think you should release it . and anyways I don't think everyone will use Harry bo21 perks
Double Post Merge: September 19, 2015, 02:25:58 pm
I'm also still using your who's who's perk and I would like to update it with your new stuff
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
hi alaurenc9 and thanks for great tutorial
I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up
(Image removed from quote.)
please help
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Question to the viewers of the UGX mods forums:
Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
Ya buddy
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.