// Materials material,zombie_electric_shock_overlay material,zombie_transporter_overlay // Scripts rawfile,animscripts/death.gsc rawfile,animscripts/melee.gsc rawfile,animscripts/scripted.gsc rawfile,animscripts/utility.gsc rawfile,animscripts/traverse/shared.gsc rawfile,animscripts/traverse/zombie_jump_down_72.gsc rawfile,animscripts/traverse/zombie_jump_down_96.gsc rawfile,animscripts/traverse/zombie_jump_down_120.gsc rawfile,animscripts/traverse/zombie_jump_down_127.gsc rawfile,animscripts/traverse/zombie_jump_down_184.gsc rawfile,animscripts/traverse/zombie_jump_down_190.gsc rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc rawfile,maps/_arcademode.gsc rawfile,maps/_audio.gsc rawfile,maps/_callbackglobal.gsc rawfile,maps/_challenges_coop.gsc rawfile,maps/_collectibles_game.gsc rawfile,maps/_friendlyfire.gsc rawfile,maps/_gameskill.gsc rawfile,maps/_laststand.gsc rawfile,maps/_load.gsc rawfile,maps/_loadout.gsc rawfile,maps/_mgturret.gsc rawfile,maps/_zombiemode.gsc rawfile,maps/_zombiemode_blockers_new.gsc rawfile,maps/_zombiemode_spawner.gsc rawfile,maps/_zombiemode_tesla.gsc rawfile,maps/_zombiemode_weapons.gsc rawfile,maps/_zombiemode_dogs.gsc // Characters rawfile,mptype/nazi_zombie_heroes.gsc rawfile,character/char_zomb_player_0.gsc rawfile,character/char_zomb_player_1.gsc rawfile,character/char_zomb_player_2.gsc rawfile,character/char_zomb_player_3.gsc // Dog Anim Scripts rawfile,animscripts/dog_combat.gsc rawfile,animscripts/dog_death.gsc rawfile,animscripts/dog_init.gsc rawfile,animscripts/dog_pain.gsc rawfile,animscripts/dog_move.gsc rawfile,animscripts/dog_scripted.gsc rawfile,animscripts/dog_stop.gsc rawfile,animscripts/dog_flashed.gsc // Client Scripts rawfile,clientscripts/_callbacks.csc rawfile,clientscripts/_footsteps.csc rawfile,clientscripts/_lights.csc rawfile,clientscripts/_load.csc // Shellshock rawfile,shock/dog_bite.shock // Animtrees rawfile,animtrees/dog.atr rawfile,animtrees/generic_human.atr rawfile,animtrees/zombie_cymbal_monkey.atr // String Table stringtable,mp/zombiemode.csv,, // Menu menufile,ui/hud.txt // Model //xmodel,collision_geo_32x32x128 rawfile,mptype/nazi_zombie_heroes.gsc rawfile,character/char_zomb_player_0.gsc rawfile,character/char_zomb_player_1.gsc rawfile,character/char_zomb_player_2.gsc rawfile,character/char_zomb_player_3.gsc xmodel,char_usa_marine_polonsky_zomb xmodel,char_rus_guard_chernova_zomb xmodel,char_jap_impinf_officer_body_zomb xmodel,char_jap_impinf_officer_head xmodel,char_jap_impinf_officer_hat_zomb xmodel,char_ger_ansel_body_zomb xmodel,char_ger_ansel_head_zomb xmodel,bo1_zombie_3rd_perk_bottle_ads xmodel,bo1_zombie_3rd_perk_bottle_marathon xmodel,bo1_zombie_3rd_perk_bottle_nuke xmodel,bo1_zombie_3rd_perk_bottle_three_gun xmodel,bo1_zombie_perk_bottle_ads xmodel,bo1_zombie_perk_bottle_marathon xmodel,bo1_zombie_perk_bottle_nuke xmodel,bo1_zombie_perk_bottle_three_gun xmodel,bo1_zombie_vending_ads xmodel,bo1_zombie_vending_ads_on xmodel,bo1_zombie_vending_doubletap xmodel,bo1_zombie_vending_doubletap_on xmodel,bo1_zombie_vending_marathon xmodel,bo1_zombie_vending_marathon_on xmodel,bo1_zombie_vending_nuke xmodel,bo1_zombie_vending_nuke_on xmodel,bo1_zombie_vending_three_gun xmodel,bo1_zombie_vending_three_gun_on sound,bo1_perk_stings,,all_mp material,vending_deadshot_shader material,vending_mule_kick_shader material,vending_phd_shader material,vending_staminup_shader weapon,sp/zombie_perk_bottle_deadshot weapon,sp/zombie_perk_bottle_mulekick weapon,sp/zombie_perk_bottle_phd weapon,sp/zombie_perk_bottle_staminup xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world xmodel,bo2_p6_zm_vending_electric_cherry_off xmodel,bo2_p6_zm_vending_electric_cherry_on weapon,sp/zombie_perk_bottle_cherry material,cherry_vending_zombies xmodel,bo2_p6_zm_vending_vultureaid xmodel,bo2_p6_zm_vending_vultureaid_on xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_view xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_world xmodel,bo2_p6_zm_perk_vulture_ammo xmodel,bo2_p6_zm_perk_vulture_points weapon,sp/zombie_perk_bottle_vulture material,vulture_vending_zombies_0 material,vulture_vending_zombies_1 material,vulture_vending_zombies_box material,vulture_vending_zombies_weap fx,vulture_smell fx,vulture_powerup sound,vulture_aid,,all_mp xmodel,bo2_p6_zm_vending_diesel_magic xmodel,bo2_p6_zm_vending_diesel_magic xmodel,wunderfizz_off xmodel,bo2_t6_wpn_zmb_perk_bottle_bear_world xmodel,bo1_p_zom_cosmo_lunar_control_panel_dlc xmodel,bo1_p_zom_cosmo_lunar_control_panel_dlc_on xmodel,bo1_p_zom_cosmo_lunar_lander_base_dlc xmodel,bo1_p_zom_cosmo_lunar_lander_cap xmodel,bo1_p_zom_cosmo_lunar_lander_gate_dlc xmodel,bo1_p_zom_cosmo_lunar_lander_leg_dlc xmodel,bo1_p_zom_cosmo_lunar_lander_shaft sound,lander_sounds,,all_mp fx,lander_smoke weapon,sp/zombie_m1911 xmodel,bo1_t5_weapon_1911_viewmodel xmodel,bo1_t5_weapon_1911_world xanim,viewmodel_colt1911_sw_idle xanim,viewmodel_colt1911_sw_empty_idle xanim,viewmodel_colt1911_sw_fire xanim,viewmodel_colt1911_sw_lastshot xanim,viewmodel_colt1911_sw_reload xanim,viewmodel_colt1911_sw_reload_empty xanim,viewmodel_colt1911_sw_putaway xanim,viewmodel_colt1911_sw_pullout xanim,viewmodel_colt1911_sw_first_raise xanim,viewmodel_colt1911_sw_pullout xanim,viewmodel_colt1911_sw_empty_pullout xanim,viewmodel_colt1911_sw_empty_putaway xanim,viewmodel_colt1911_sw_sprint_loop xanim,viewmodel_colt1911_sw_ads_fire xanim,viewmodel_colt1911_sw_ads_up xanim,viewmodel_colt1911_sw_ads_down weapon,sp/zombie_olympia xmodel,bo1_t5_weapon_beretta682_viewmodel xmodel,bo1_t5_weapon_beretta682_world xanim,viewmodel_beretta682_ads_down xanim,viewmodel_beretta682_ads_fire xanim,viewmodel_beretta682_ads_up xanim,viewmodel_beretta682_d2p_in xanim,viewmodel_beretta682_d2p_loop xanim,viewmodel_beretta682_d2p_out xanim,viewmodel_beretta682_fire xanim,viewmodel_beretta682_first_raise xanim,viewmodel_beretta682_idle xanim,viewmodel_beretta682_pullout xanim,viewmodel_beretta682_pullout_quick xanim,viewmodel_beretta682_putaway xanim,viewmodel_beretta682_putaway_quick xanim,viewmodel_beretta682_reload xanim,viewmodel_beretta682_reload_empty