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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
whats next to it? is there a path to it? is the path blocked somehow?
try bringing it out from the wall?
make sure there is not more than one.
|| (players.size == 1 && self.ignoreme == true)if(num_players_stinky() == players.size)
level.vulture_retreat.attract_to_origin = true;
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I think Vulture-Aid messed it up
adding Code SnippetPlaintext|| (players.size == 1 && self.ignoreme == true)
to Code SnippetPlaintextif(num_players_stinky() == players.size)
level.vulture_retreat.attract_to_origin = true;
Post Merge: May 03, 2014, 06:56:33 pm
fixed it, uploading patch now

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
bam can you include a list of the assets inside the ff file? also my health doesnt regen when i use jugg D: do you know why?
// Materials
material,zombie_electric_shock_overlay
material,zombie_transporter_overlay
// Scripts
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/zombie_jump_down_72.gsc
rawfile,animscripts/traverse/zombie_jump_down_96.gsc
rawfile,animscripts/traverse/zombie_jump_down_120.gsc
rawfile,animscripts/traverse/zombie_jump_down_127.gsc
rawfile,animscripts/traverse/zombie_jump_down_184.gsc
rawfile,animscripts/traverse/zombie_jump_down_190.gsc
rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc
// Characters
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
// Dog Anim Scripts
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc
// Client Scripts
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_lights.csc
rawfile,clientscripts/_load.csc
// Shellshock
rawfile,shock/dog_bite.shock
// Animtrees
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
rawfile,animtrees/zombie_cymbal_monkey.atr
// String Table
stringtable,mp/zombiemode.csv,,
// Menu
menufile,ui/hud.txt
// Model
//xmodel,collision_geo_32x32x128
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
xmodel,char_usa_marine_polonsky_zomb
xmodel,char_rus_guard_chernova_zomb
xmodel,char_jap_impinf_officer_body_zomb
xmodel,char_jap_impinf_officer_head
xmodel,char_jap_impinf_officer_hat_zomb
xmodel,char_ger_ansel_body_zomb
xmodel,char_ger_ansel_head_zomb
xmodel,bo1_zombie_3rd_perk_bottle_ads
xmodel,bo1_zombie_3rd_perk_bottle_marathon
xmodel,bo1_zombie_3rd_perk_bottle_nuke
xmodel,bo1_zombie_3rd_perk_bottle_three_gun
xmodel,bo1_zombie_perk_bottle_ads
xmodel,bo1_zombie_perk_bottle_marathon
xmodel,bo1_zombie_perk_bottle_nuke
xmodel,bo1_zombie_perk_bottle_three_gun
xmodel,bo1_zombie_vending_ads
xmodel,bo1_zombie_vending_ads_on
xmodel,bo1_zombie_vending_doubletap
xmodel,bo1_zombie_vending_doubletap_on
xmodel,bo1_zombie_vending_marathon
xmodel,bo1_zombie_vending_marathon_on
xmodel,bo1_zombie_vending_nuke
xmodel,bo1_zombie_vending_nuke_on
xmodel,bo1_zombie_vending_three_gun
xmodel,bo1_zombie_vending_three_gun_on
sound,bo1_perk_stings,,all_mp
material,vending_deadshot_shader
material,vending_mule_kick_shader
material,vending_phd_shader
material,vending_staminup_shader
weapon,sp/zombie_perk_bottle_deadshot
weapon,sp/zombie_perk_bottle_mulekick
weapon,sp/zombie_perk_bottle_phd
weapon,sp/zombie_perk_bottle_staminup
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world
xmodel,bo2_p6_zm_vending_electric_cherry_off
xmodel,bo2_p6_zm_vending_electric_cherry_on
weapon,sp/zombie_perk_bottle_cherry
material,cherry_vending_zombies
xmodel,bo2_p6_zm_vending_vultureaid
xmodel,bo2_p6_zm_vending_vultureaid_on
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_vulture_world
xmodel,bo2_p6_zm_perk_vulture_ammo
xmodel,bo2_p6_zm_perk_vulture_points
weapon,sp/zombie_perk_bottle_vulture
material,vulture_vending_zombies_0
material,vulture_vending_zombies_1
material,vulture_vending_zombies_box
material,vulture_vending_zombies_weap
fx,vulture_smell
fx,vulture_powerup
sound,vulture_aid,,all_mp
xmodel,bo2_p6_zm_vending_diesel_magic
xmodel,bo2_p6_zm_vending_diesel_magic
xmodel,wunderfizz_off
xmodel,bo2_t6_wpn_zmb_perk_bottle_bear_world
xmodel,bo1_p_zom_cosmo_lunar_control_panel_dlc
xmodel,bo1_p_zom_cosmo_lunar_control_panel_dlc_on
xmodel,bo1_p_zom_cosmo_lunar_lander_base_dlc
xmodel,bo1_p_zom_cosmo_lunar_lander_cap
xmodel,bo1_p_zom_cosmo_lunar_lander_gate_dlc
xmodel,bo1_p_zom_cosmo_lunar_lander_leg_dlc
xmodel,bo1_p_zom_cosmo_lunar_lander_shaft
sound,lander_sounds,,all_mp
fx,lander_smoke
weapon,sp/zombie_m1911
xmodel,bo1_t5_weapon_1911_viewmodel
xmodel,bo1_t5_weapon_1911_world
xanim,viewmodel_colt1911_sw_idle
xanim,viewmodel_colt1911_sw_empty_idle
xanim,viewmodel_colt1911_sw_fire
xanim,viewmodel_colt1911_sw_lastshot
xanim,viewmodel_colt1911_sw_reload
xanim,viewmodel_colt1911_sw_reload_empty
xanim,viewmodel_colt1911_sw_putaway
xanim,viewmodel_colt1911_sw_pullout
xanim,viewmodel_colt1911_sw_first_raise
xanim,viewmodel_colt1911_sw_pullout
xanim,viewmodel_colt1911_sw_empty_pullout
xanim,viewmodel_colt1911_sw_empty_putaway
xanim,viewmodel_colt1911_sw_sprint_loop
xanim,viewmodel_colt1911_sw_ads_fire
xanim,viewmodel_colt1911_sw_ads_up
xanim,viewmodel_colt1911_sw_ads_down
weapon,sp/zombie_olympia
xmodel,bo1_t5_weapon_beretta682_viewmodel
xmodel,bo1_t5_weapon_beretta682_world
xanim,viewmodel_beretta682_ads_down
xanim,viewmodel_beretta682_ads_fire
xanim,viewmodel_beretta682_ads_up
xanim,viewmodel_beretta682_d2p_in
xanim,viewmodel_beretta682_d2p_loop
xanim,viewmodel_beretta682_d2p_out
xanim,viewmodel_beretta682_fire
xanim,viewmodel_beretta682_first_raise
xanim,viewmodel_beretta682_idle
xanim,viewmodel_beretta682_pullout
xanim,viewmodel_beretta682_pullout_quick
xanim,viewmodel_beretta682_putaway
xanim,viewmodel_beretta682_putaway_quick
xanim,viewmodel_beretta682_reload
xanim,viewmodel_beretta682_reload_empty
wait_for_player_to_take( player, weapon, packa_timer )
{
index = maps\_zombiemode_weapons::get_player_index(player);
plr = "plr_" + index + "_";
self endon( "pap_timeout" );
while( true )
{
packa_timer playloopsound( "ticktock_loop" );
self waittill( "trigger", trigger_player );
packa_timer stoploopsound(.05);
if( trigger_player == player )
{
if( !player maps\_laststand::player_is_in_laststand() )
{
self notify( "pap_taken" );
primaries = player GetWeaponsListPrimaries();
if( isDefined( primaries ) && primaries.size >= self.MuleCount )
{
player maps\bam_bo_mod_bo1_perks_standalone_functions::weapon_give( weapon+"_upgraded" );
}
else
{
player GiveWeapon( weapon+"_upgraded" );
player GiveMaxAmmo( weapon+"_upgraded" );
}
player SwitchToWeapon( weapon+"_upgraded" );
player achievement_notify( "DLC3_ZOMBIE_PAP_ONCE" );
player achievement_notify( "DLC3_ZOMBIE_TWO_UPGRADED" );
player thread play_packa_get_dialog(plr);
return;
}
}
wait( 0.05 );
}
}
German but live in USA most of time now

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Banned Elite |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Banned Elite |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |


