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Black Ops 3 Levelling

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Created 8 years ago
by mrpeanut188
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Black Ops 3 Levelling
https://github.com/mrpeanut188/mrpeanut188-zombie-scripts/tree/master/Enable-XP-Ranking
Credit: Marvel4

*Prestige currently does not instructions at the moment.

Installation:
    Place in mods/MAPNAME/maps and replace if necessary.
    Place ranktable.csv into mods/MAPNAME/mp. Include in .IWD.
    (ranktable.csv is in the same folder as this file.)

mod.csv:
Add:

Code Snippet
Plaintext
stringtable,mp/ranktable.csv
material,rank_private
material,rank_corporal
material,rank_major
material,rank_lieutenant


mapname.gsc:
Add:
Code Snippet
Plaintext
players = getPlayers();
for (i = 0; i < players.size; i++)
players[i] thread maps\_challenges_coop::xpWatcher();

_zombiemode_spawner.gsc:
Add:
maps\_challenges_coop::setXPReward( zombie.attacker, zombie.damagelocation, zombie.damagemod );

Before:
zombie.attacker notify("zom_kill");

After:
Code Snippet
Plaintext
maps\_challenges_coop::setXPReward( zombie.attacker, zombie.damagelocation, zombie.damagemod );
zombie.attacker notify("zom_kill");

_zombiemode_blockers_new.gsc:
Add:
who notify( "door_purchased" );

Example:
Code Snippet
Plaintext
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
who notify( "door_purchased" );
// set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if( isDefined( level.achievement_notify_func ) )
{
level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" );
}
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type door", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin );
}
else // Not enough money
{
play_sound_at_pos( "no_purchase", self.doors[0].origin );
// who thread maps\_zombiemode_perks::play_no_money_perk_dialog();
continue;
}
}

Add:
who notify( "door_purchased" );

Example:
Code Snippet
Plaintext
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
who notify( "door_purchased" );
// set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if( isDefined( level.achievement_notify_func ) )
{
level [[ level.achievement_notify_func ]]( "DLC3_ZOMBIE_ALL_DOORS" );
}
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type debris", who.playername, who.score, level.round_number, self.zombie_cost, self.target, self.origin );

// delete the stuff

self thread debris_move_start();
break;
}
else
{
play_sound_at_pos( "no_purchase", self.origin );
// who thread maps\nazi_zombie_sumpf_blockers::play_no_money_purchase_dialog(); } }

_zombiemode.gsc:
Add:
reviver notify( "revive_bonus" );

Example:
Code Snippet
Plaintext
player_revive_monitor()
{
self endon( "disconnect" );

while (1)
{
self waittill( "player_revived", reviver );

if ( IsDefined(reviver) )
{
// Check to see how much money you lost from being down.
points = self.score_lost_when_downed;
if ( points > 300 )
{
points = 300;
}
reviver notify( "revive_bonus" );
reviver maps\_zombiemode_score::add_to_player_score( points );
self.score_lost_when_downed = 0;
}
}
}

Change the settings below to fit your preference.
Remember to compile mod .FF and .IWD files.
To enable Prestige, please see the instructions contained in the parent folder.

Script usage:
Call any of the following on a player
_challenges_coop.gsc::getRank() returns the current rank.
_challenges_coop.gsc::getPrestigeLevel() returns the current prestige.
_challenges_coop.gsc::getRankXP() returns current XP.
Last Edit: August 16, 2016, 07:08:34 am by mrpeanut188
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This is actual something I've been looking for a while now, nice. \ :gusta: /
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There is no .iwd file...
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There is no .iwd file...
nothing here says it needs one
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Eh... how to download?
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I never understood where the leveling in bo3 was good for. Where do you need lvl up for in zombies???
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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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I never understood where the leveling in bo3 was good for. Where do you need lvl up for in zombies???
I think it is more of a goal type of system. for that reason why in multiplayer?
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I would love to see this for custom multiplayer unranked dedicated servers.
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is this for map makers or just players?
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Does this work still, and how does it get installed correctly?
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How do you do it?

 
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