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Messages - pmr4

Just made a couple tweaks to the script that was in game(which I'm pretty sure is just the Black Ops 2 script for it) so that it could properly work now.
 
Download
CREDITS
pmr360 - Tweaking the script so that it could work properly
Luna Ryuko - CoDMayaTools
Scobalula - Greyhound Developer/Maintainer/Research, CoDMayaTools PyCoD implementation code, GreyhoundPackageIndex, GameImageUtil
Aidian Shafran - CoDCharacterTools, CoDMayaTools Original Developer
DTZxPorter - CoDCharacterTools, Greyhound Original Developer of the entire Wraith Project, Game Research
SE2Dev - CoDMayaTools PyCod Library
ThomasCat - GreyhoundPackageIndex
Blakintosh - Greyhound MWR Material Support
Eric Maynard - Greyhound Help on BOCW from ModelGetter, ZM Hashes for BOCW Base
ID-Daemon - Greyhound Game Research
raptroes - GameImageUtil's sexy icon you all know you love
YuRaNnNzZZ - GameImageUtil
shiversoftdev - t7-source dump
Treyarch - CoD Black Ops 3/ BO3 Mod tools
3 months ago
Dead of the Night crew has been added.
3 months ago
Black Ops 4 - Player models

This are ports of the different crews from Black Ops 4, they do not include any voicelines for now(blame the hashes).
 
Chaos story main crew
Download
 
Chaos story IX crew
Coming soon...
 
Chaos story Dead of the Night crew
Download
 
Aether story Primis Crew
Coming soon...
 
Aether story Ultimis Crew
Coming soon...
 
Credits:
pmr360 - Porting characters to Black Ops 3
KingslayerKyle - CoDCharacterTools
Luna Ryuko - CoDCharacterTools, CoDMayaTools
Scobalula - CoDCharacterTools, Greyhound Developer/Maintainer/Research, CoDMayaTools PyCoD implementation code, GreyhoundPackageIndex, GameImageUtil
Aidian Shafran - CoDCharacterTools, CoDMayaTools Original Developer
DTZxPorter - CoDCharacterTools, Greyhound Original Developer of the entire Wraith Project, Game Research
SE2Dev - CoDCharacterTools, CoDMayaTools PyCod Library
ThomasCat - CoDCharacterTools, GreyhoundPackageIndex
Blakintosh - Greyhound MWR Material Support
Eric Maynard - Greyhound Help on BOCW from ModelGetter, ZM Hashes for BOCW Base
ID-Daemon - Greyhound Game Research
raptroes - GameImageUtil's sexy icon you all know you love
EthanC - GreyhoundPackageIndex
xCortlandx - GreyhoundPackageIndex
YuRaNnNzZZ - GameImageUtil
Treyarch - CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops 4
10 months ago
I just saw you posted this here. Good stuff man!
Thank you!
1 year ago
This are all the melee weapons from Black Ops Cold War ported to Black Ops 3.

Combat Knife
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Sledgehammer
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Wakizashi
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
E-tool
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Machete
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Baseball Bat
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Mace
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Cane
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Sai
It is a one hit kill until round 10 and when pack a punched it is a one hit till round 39.
Download
 
Battle Axe
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Hammer & Sickle
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Scythe
It is a one hit kill until round 15 and when pack a punched it is a one hit till round 41.
Download
 
Credits:

Scobula = Greyhound, MWR Shell Ejects, and IK Code
 
DTZxPorter = Wraith Archon , Modme, and SE Tools
 
ID-Daemon = Game research for Greyhound
 
Eric Maynard = Help with the BOCW base on Greyhound
 
JBird632 = Sound template and tutorials
 
Logical Edits = Devraw and video on how to port BOCW weapons
 
Harry Bo21 = Tutorials
 
Thomas Cat = T9 to T7 rig and help with Maya
 
TheBlackDeath = Additive utils on the T9 to T7 rig
 
DamianoTBM = Testing T9 to T7 rig
 
lilrobot = Inspectable weapons script
 
Ray1235 = CoD Maya Tools
 
MakeCents = C3IG
 
MikeyRay = Feedback on the weapons
 
Autodesk Maya = Importing and Exporting CoD models and anims
 
Audacity = Converting sound files
 
Blender = Editing some weapon models
 
Gimp = Editing some textures
 
Treyarch = CoD Black Ops 3/ BO3 Mod tools and CoD Black Ops Cold War
 
Infinity Ward = CoD Modern Warfare
 
Raven Software = CoD Warzone
1 year ago
I have T4M installed but for some reason this map crashes the game and says ran out of memory
Sorry for the late response, i reccomend you entering the game with your graphics on low or normal, not really sure why it happens but that sometimes helps out.

Double Post Merge: October 06, 2020, 05:29:09 am
Ok I found a bug the nuke launcher(paped m4's nube tube)isnt working it doesn't do what a nuke power up does and it doesn't have any explosive radius it can only do damage through direct impact

Double Post Merge: October 03, 2020, 09:58:34 pm

And there are weapons from the list that don't want to appear on the map like I tried even looking at the weapons file to see if they are there and they are it's just that you can't get then in game even using give all you can't get them like the ppsh for example
Sorry for the late response, and thanks for checking my map! The launchers are not supposed to be a nuke but a powerfull launcher, sadly ive tried to tweak it but splash damage doesn't work for some weird reason, and thanks for the heads up on the ppsh somehow i removed it from the mod.csv, i updated the link with that fixed and the m4 reload sound fixed.
4 years ago
SPEEDBALL DE-MAKE
The beautifull map of Speedball from Modern Warfare(2019) demastered with assets from WaW, WW2 and MW(2019), with zombies added to it.
Survive as long as possible in this small map filled with fast zombies or try and find a way to acces the radio call for an evacuation.
             
www.mediafire.com


mega.nz



FEATURES
Multiple Weapond from Black Ops 1, 2 and 3, Modern Warfare 2 and 3, Ghost, Infinite Warfare, Advanced Warfare, CSGO, and one weapon from FC3 and KF2.
Buildable Scavenger Gun
Soul Chest
HarryBo21 Perks
Napalm zombie
Some upgraded weapons have custom ammo
Ugx Jukebox
Gun Game can be activated from the game options
Weapons
-AK47
-ASP
-Bulldog Maul
-Intervention
-AWP
-Desert Eagle
-FAL
-Galleria 1991
-FMG9
-Galil
-Hornet
-Karma-45
-AA-12
-M27-IAR
-K7
-M4 M203
-Kiparis
-KS23
-MK14
-M16
-M60
-Beretta M93R
-M1014
-M1927
-MG08/15
-MP5
-MP11
-MP40
-MSR
-TAR-21
-MX Garand
-Panzerschrek
-Peacekeeper MK2
-PP-19 Bizon
-PSG1
-PTRS41
-M1 Irons
-RW1
-STG-44
-Skorpion
-Sten
-Striker
-SVU-AS
-FFAR
-PPSH-41
-Tec-9
-Uzi
-HK21
-HS10
-GKZ-45 Mk3
-RPK
-Scavenger
Known Bugs
If anyone can help me with some of this it would be greatly apreciated
- Some barriers can be bought through  the wrong side.
- FX on dual weapons dont appear on both guns.
- Some parts can be grabbed through a wall.
- FAL grip is invisible.
- M4's launchers don't have splash damage.
Credits
Weapon Ports - ricko0z, Killer Potato, shippuden1592,  DamianoTBM, BaD BoY 17, Rollonmath42 and UGX Rorke
Wonder Weapons, nuketown zombies, verruckt sprinters and Napalm zombie - shippuden1592
HUD - cristian_morales
Perks - HarryBo21
Round Chalk - LBGamingYT
Door with key - buttkicker845
Randomize player and Point reward - MakeCents
Updated Power Up HUD, grayhound and wall buy FX - Scobalula
BO3 power up models and teddy - BaD BoY 17
Unlimited Client and nuke fix - alaurenc9
BO3 round chalk system and bo1 style pause - HitmanVere
BO3 power up FX - IperBreach86
Perk icon lighting - death_reaper0
AW Blood splater - JBird632
Shootable pipe - IHammY/
Custom ammo and Soul Chest - BluntStuffy
Gun Game and Menu - ​​​DidUknowiPwn
Buildable Weapon - Gogeta
Add song to jukebox and remove dog rounds - KDXDARK
Hitmarker - MZslayer11
Typewriter intro - YaPh1l
Mystery Box FX - StupidEdits
Perk Shaders - Deadnaut and oshawat750
BO3 Power Up shader- steviewonder87
Ugx Jukebox and Easy-FX - Treminaor
Tool tutorials - ZOMB1E-KLLR, SpyroScope, Zeroy, UGX Wiki and Thunderfrost
Call Of Duty games and assets - Treyarch, Infinity Ward and Sledgehammer Games
Songs
Bring Me To Life - BulletProof Messenger
It's Been So Long - The Living Tombstone
Nightmare - Avenged Sevenfold
Mad Hatter - Avenged Sevenfold
Not Ready to Die - Avenged Sevenfold
All Star - Smash Mouth
Until it's gone - Linkin Park


Thanks for checking out my map, this is the first map i have posted, so any feedback would be greatly apreciated and if anyone  knows how to make my map playable without T4M it would be great.
4 years ago
Hi everybody! This is my first map that I really want to complete, I've been using the tools for some time but haven't really finished a map I want to change that with this map I really would appreciate any feedback because I really want to improve my "skills".

So, I decided to re-... de-make speedball from Modern Warfare (2019) with few models from that game and COD: WW2 and mostly using the assets from World at War to give it more of an old-style practice range look.

My map will feature:

-BO1, BO2 perks (HarrysBo21's perks).

-BO1, MW, MW2, BO2 weapons (I'm trying to use old weapons, but i can add BO3, AW, GHOST and IW weapons if you guys want)

-A mini Easter egg

I might add more playable areas or more features like boss zombie (but again I don't want to bite more than I can), still I would really appreciate suggestion of what people would like to see in this map.

Screenshots:






7/21/2020

This is the first alpha build its pretty basic at the moment it has a a few weapons which are almost fully done with the exception of a pap camo, this release is to get feedback on the look, weapon balance, bugs, etc. mapping wise its almost like 50% ish.. done, but for the scripts its still has a lot of work.
Sorry for the zones activation text that appears i haven't been able to remove it yet.

Hopefully it is at least enjoyable.

mega.nz

4 years ago
Im using the bam's perk mod and im getting this error and it only happens if i use developer 1 or 2 i dont know if this should be something to worry about.
Ive read that i might have to re do my map, but i would like to avoid that and i f like to understand why it broke.
Code Snippet
Plaintext
******* script runtime error *******

Shader name string is empty: (file 'maps/bam_bo_mod_vulture_aid_standalone.gsc', line 79)

 PrecacheShader(getVendingShader(level.vending_triggers_vulture

.script_noteworthy));

                                *

Error: called from:

(file 'maps/_zombiemode.gsc', line 84)

    maps\bam_bo_mod_vulture_aid_standalone::vulture_init();

    *

Error: called from:

(file 'maps/nazi_zombie_dforest.gsc', line 119)

 maps\_zombiemode::main();

 *

Error: started from:

(file 'maps/nazi_zombie_dforest.gsc', line 9)

main()

*
4 years ago
Ive done that now but sadly it doesnt work :/
8 years ago
these are the kvp's http://imgur.com/nHnpuCP

and well i just followed what said only in the part of stock lights
8 years ago
Theres some kvps you can give the lights to make them turn on with power. Look at this topic and scroll a bit down to the part with: stock lights without scripting.
https://ugx-mods.com/forum/index.php/topic,5375.msg59578.html#msg59578

I cant get that to work :/ im following the instructions but nothing happens.

For the fx you need some scripting and make it wait for the power with:
Code Snippet
Plaintext
flag_wait( "electricity_on" );

Im new at this so i really dont know how to do that im using ugx easy fx if that helps.
8 years ago
I wanted to know if there is a way to make alight turn on when i turn on the power, and if there is a way to make the electricity fx appear just like in der riese.
8 years ago
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