How to add custom weapons to the mystery box

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by X0master
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Stupid, but it works.
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1. Go to Share/raw/gamedata/weapons/zm/zm_levelcommon_weapons.csv

2. Copy zm_levelcommon_weapons.csv. Paste the file here --> Usermaps/YOURMAPNAME/gamedata/weapons/zm/
   look like this



3. Now go to Usermaps/YOURMAPNAME/zone_source/zm_test_map.zone.

4.Open zm_test_map.zone with notepad or notepad++ or you can just edit the zone file with the launcher. Then add
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv


5. Add the custom weapons you want in Usermaps/YOURMAPNAME/gamedata/weapons/zm/zm_levelcommon_weapons.csv



6. Lastly Compile and now you should be able to have your own custom weapons in your mystery box.


Last Edit: November 19, 2016, 02:53:02 am by Sidzzz
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Nice tutorial ! Can you put link too Download the file ? Beacause my file is corrupted by NotePad++ !  :please:
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Notepad shouldn't corrupt it because it is just a text file used by xml.

Anyways here is the file:
[You are not allowed to view external links. Register or Login to see them]
Last Edit: October 08, 2016, 10:57:49 pm by reckfullies
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Thanks !  :D

Edit: Not work for me !  :'(
Last Edit: October 09, 2016, 07:40:21 pm by HitmanVere
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can i put weapons that are exclusive from shadows and the other maps into this code for it to be able to be in my map or no?
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can i put weapons that are exclusive from shadows and the other maps into this code for it to be able to be in my map or no?
Possible, im not so sure about it because we might not have the assets files for the weapons from what i believe. I maybe wrong though
Last Edit: October 09, 2016, 07:24:46 pm by X0master
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is this for multiplayer weapons? Or custom made ones?
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is this for multiplayer weapons? Or custom made ones?
It should work for any weapon you try to add. Its similar how you would add weapons to the mystery box for codwaw except its only relying on zm_levelcommon_weapons.csv.

Double Post Merge: October 09, 2016, 07:49:36 pm
Nice tutorial ! Can you put link too Download the file ? Beacause my file is corrupted by NotePad++ !  :please:
What do you mean your file is corrupted by notepad++?  ???
Last Edit: October 09, 2016, 07:50:14 pm by X0master
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is there a way we can look at the names for the other weapons in multiplayer? Or do we have to port guns
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is there a way we can look at the names for the other weapons in multiplayer? Or do we have to port guns
so far i don't know any ways to get the names for other weapons. maybe by using the console command? But mostly i just port the weapons. I haven't add any multiplayer weapons to the box.
Last Edit: October 09, 2016, 10:07:21 pm by X0master
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It's doesn't work for me i want too add PPsh and other gun...  :'(
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is the script supposed to say "stringtable" or "stringable"??
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Whatever is in the file already is all we can call into the game ZM wise. This file is for adding custom weapon - those that you have full source asset for and therefore added to your Zone File using the weaponfull,my_weapon.

So if you wanted a specific weapon from say SoE you would need to get the assets (models, anims, fxs, sounds, weapon file) and add to zone file via wepoan file as you would a custom weapon.

This has to do with how the levels are loaded, we use zm_levelcommon which doesnt contain all ZM weapons
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is the script supposed to say "stringtable" or "stringable"??
stringtable
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So may somebody write an example of how to use a map-exclusive weapon like bloodhond in SOE in another map?
I roughly understand that you have to tell the game that you want it to load to the map too but I don't know how to script it:(

 

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