Back in time we use cg_draw2d 0 in previous games but this no longer works.
When asked JBird told me:
The way around this is to do it in script and calling something like this:
player SetClientUIVisibilityFlag( "hud_visible", 0 );
But make sure its called after the player's hud is displayed or it does nothing.
But I have no idea how to utilize this since I do not have knowledge about scripting.
So could anyone help me with this? Pretty urgent!