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Change/add Player viewhands/w ugx-scriptplacer tutorial

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Created 10 years ago
by InFInIX
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Step 1:
First you have to find/port your viewhands
go into assetmanager and find a model you like wich can look like this one

Step 2a:<- non UGX SP version (will not work with Ugx SP)
now change them in your loadout.gsc
Search for
Code Snippet
Plaintext
zombiemode
and under it change the next 3
viewmodel_usa_marine_arms


Step 2b:<- UGX sp
Simplie do step 2a BUT change the first three viewhands if you open the file

Step 3:
put
xmodel, your_viewhands
in your mod.csv
Last Edit: May 03, 2014, 03:30:42 pm by InFInIX
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im thinking the first 2 of 3 changes are unneccessary as they are commented out with /**/
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im thinking the first 2 of 3 changes are unneccessary as they are commented out with /**/
They're indeed unnccessary.

@OP There's several different _loadout.gsc's out there and depending on what script placer you used these will differ quite a bit. UGX's for example uses a totally different _loadout.gsc then lets say GCZ's.

Edit: You should change your player_interactive_hands too.
Last Edit: April 16, 2014, 06:33:35 pm by JR-Imagine
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Edit: You should change your player_interactive_hands too.
I never changed them from viewhands_player_blackkit and it worked with every weapon type /cod4,mw2,mw3,bo1,bo2,ghosts/ :)
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The interactive hands are not used in normal zombiemode.

- Phil.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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They're indeed unnccessary.

@OP There's several different _loadout.gsc's out there and depending on what script placer you used these will differ quite a bit. UGX's for example uses a totally different _loadout.gsc then lets say GCZ's.

Yer i believe the UGX loadout just makes the zombie loadout default, so searching for "zombiemode" won't help any.
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Yer i believe the UGX loadout just makes the zombie loadout default, so searching for "zombiemode" won't help any.
UGX loadout has a level check for the placed level. All you have to do is search your map name and that will be the right condition to change it in.
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This is a tutorial based on the GCZscriptplacer i never used ugx scriptplacer but i look how to doit with the ugx one :)
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very nice, I am going to try this. I do believe you said that you used the gczp script placer? That is the one I am using so hopefully I can do this. Thanks for taking the time to share this tutorial 8)

 
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