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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
So here goes another one. There is actually pretty good amount of things fixed in Black Ops and even more in Black Ops II. In WaW zombies can still kill you even if the nuke is active. What actual workaround can be implemented here? Enabling godmode for all players is okay but still not that good (but it will be better than what's in WaW so that'll do it).
The best will be to make all zombies act like in BO: they just won't bite. I believe that can be done, someone please share the knowledge!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
However in both bo1 and 2 they still hit you actually - however they will not hit the "host"
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
W0t?
Never noticed that, maybe 'cuz I like hosting all the time, but still.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Just need a if / else statement and a check for the nuke being active in the right spot
If ( nuke == true )
Continue;
Something to that effect anyway
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I'll see what I can do. Just not sure if "nuke" from _zombiemode_powerups will be seen here, nor I currently have any idea where to place a check.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You could also do something much simpler to prevent zombies from attacking players while getting nuked, and play one of the board taunt animations on all the zombies that will get nuked. During this animation they will not attack the players, and could be a cool custom twist, like they feel inside they are getting nuked and about to self combust! lol I use something similar in my electric cherry, when it doesn't kill them, something like this:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
that would look pretty cool
It's how I did my cherry too - I used the one where the grab their head and scream